2008-08-08, 11:40:02
Imho Sniper is really imba, as it would hardly have a counter. Real long range tank? People, there's already a scout there and some air tanks. Unless long range doesn't get a "BIT" weakened, mass hail and sky tank is a game winner. (try to not die from two shots at cp, even if you have 4 flamers)
Spider Tank (uses the Crypt Lord model)
Impale (basically cloned from the original Crypt Lord)
Stuns everything forward in range of 1300. Damage and stun duration decrease with distance from tank. (sounds like maybe too hard to code, but then you could make stun&dmg constant and set it to 1k range)
Plague
Deals initial damage in a large targeted area, which remains poisoned and infects every tank that enters it to take damage over time, even if it leaves the area.
Spider Carapace
Gives a slight chance to deflect any enemy projectile and return it to the attacker. (second version: bigger chance, but random return target)
Spider Minions (ultimate)
Summons four invulnerable minions to fight for you. Lasts 20 seconds. Minions don't dissapear upon tank's death.(either with less firepower and high HP or more power and invulnerable)
I didn't put in any numbers, because there are two options of putting this tank into game. As it's quite good in defense (ulti can be used well to hold off some creeps, carapace too) and I think the game misses a real good defender except for Guard, you can make it available from base for maybe 9k and for example take the goblin tank to the tank factory (then all goblins will be there).
Another option is 14-15k cost, available from tank factory.
Spider Tank (uses the Crypt Lord model)
Impale (basically cloned from the original Crypt Lord)
Stuns everything forward in range of 1300. Damage and stun duration decrease with distance from tank. (sounds like maybe too hard to code, but then you could make stun&dmg constant and set it to 1k range)
Plague
Deals initial damage in a large targeted area, which remains poisoned and infects every tank that enters it to take damage over time, even if it leaves the area.
Spider Carapace
Gives a slight chance to deflect any enemy projectile and return it to the attacker. (second version: bigger chance, but random return target)
Spider Minions (ultimate)
Summons four invulnerable minions to fight for you. Lasts 20 seconds. Minions don't dissapear upon tank's death.(either with less firepower and high HP or more power and invulnerable)
I didn't put in any numbers, because there are two options of putting this tank into game. As it's quite good in defense (ulti can be used well to hold off some creeps, carapace too) and I think the game misses a real good defender except for Guard, you can make it available from base for maybe 9k and for example take the goblin tank to the tank factory (then all goblins will be there).
Another option is 14-15k cost, available from tank factory.