2008-08-09, 13:03:06
Got another one
Command Vessel (air or ground, both sound ok)
0. Defensive Turrets (instead of tank cannon)
Four muniguns (should have different animation than the weapon) with 800 range and moderate power, firing at creeps only. Btw I think we should reinvent the basic cannons for most of better tanks, they are waste of xp now.
1. Orbital Bombardment (item clone)
2. Unit Drop
Parachutes a large group of creeps in target area. (they should have more hp so they are not blasted immediately by aoe or be invulnerable)
3. Command Aura
Gives nearby friendly units and tanks an attack/attack rate/armor/speed (don't really know which one would be right :/) bonus.
4. Tactical Warhead
Long cooldown. Requests a bomb drop on target, which strikes after 3 seconds and does massive damage in 800 radius (1600 range) Firepower should be half of the 4k bomb.
Balance and numbers either for a 14-15k tank or >20k end-game tank. I'll check the starcraft-clone maps for a good model.
Command Vessel (air or ground, both sound ok)
0. Defensive Turrets (instead of tank cannon)
Four muniguns (should have different animation than the weapon) with 800 range and moderate power, firing at creeps only. Btw I think we should reinvent the basic cannons for most of better tanks, they are waste of xp now.
1. Orbital Bombardment (item clone)
2. Unit Drop
Parachutes a large group of creeps in target area. (they should have more hp so they are not blasted immediately by aoe or be invulnerable)
3. Command Aura
Gives nearby friendly units and tanks an attack/attack rate/armor/speed (don't really know which one would be right :/) bonus.
4. Tactical Warhead
Long cooldown. Requests a bomb drop on target, which strikes after 3 seconds and does massive damage in 800 radius (1600 range) Firepower should be half of the 4k bomb.
Balance and numbers either for a 14-15k tank or >20k end-game tank. I'll check the starcraft-clone maps for a good model.