2009-04-20, 17:31:06
Did you try to plant observing wards, which can see invis quiet early at start ? I saw guys doing that very fast and making trading sometimes very difficult at my "good" trade routes.
Trader hunting is somehow a teamplay strategy - every heli or long range scout with towers can follow the trader when he seems to get near.
A teleport breaker, when planted should be near to the trade master - and planted that he is pulled off the cliffs and then maybe you could kill him. I dont know the beta - but with 3 detectors for 200 Gold at strategic trading positions and heli you may stopp him quiet good in "team" I hope.
Anyway, if you can stop him too easy it would be useless to play trader anymore - remember that it could be difficult to play a trader in a pro game, where everyone gets a teleporter quiet fast. Airship with 3lvl speed already got 390Speed + flying above terrain without buying extra speed. The trader can blink, but not too often and later maybe laks mana to come away or needs to invest a lot of his money for batteries.
Trader hunting is somehow a teamplay strategy - every heli or long range scout with towers can follow the trader when he seems to get near.
A teleport breaker, when planted should be near to the trade master - and planted that he is pulled off the cliffs and then maybe you could kill him. I dont know the beta - but with 3 detectors for 200 Gold at strategic trading positions and heli you may stopp him quiet good in "team" I hope.
Anyway, if you can stop him too easy it would be useless to play trader anymore - remember that it could be difficult to play a trader in a pro game, where everyone gets a teleporter quiet fast. Airship with 3lvl speed already got 390Speed + flying above terrain without buying extra speed. The trader can blink, but not too often and later maybe laks mana to come away or needs to invest a lot of his money for batteries.
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
- noob, nobody, medium, pro - we will see what happens ^^