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Demo's ulti is burning oil. Sets a DOT to the target.
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Got another one
Command Vessel (air or ground, both sound ok)
0. Defensive Turrets (instead of tank cannon)
Four muniguns (should have different animation than the weapon) with 800 range and moderate power, firing at creeps only. Btw I think we should reinvent the basic cannons for most of better tanks, they are waste of xp now.
1. Orbital Bombardment (item clone)
2. Unit Drop
Parachutes a large group of creeps in target area. (they should have more hp so they are not blasted immediately by aoe or be invulnerable)
3. Command Aura
Gives nearby friendly units and tanks an attack/attack rate/armor/speed (don't really know which one would be right :/) bonus.
4. Tactical Warhead
Long cooldown. Requests a bomb drop on target, which strikes after 3 seconds and does massive damage in 800 radius (1600 range) Firepower should be half of the 4k bomb.
Balance and numbers either for a 14-15k tank or >20k end-game tank. I'll check the starcraft-clone maps for a good model.
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I think it would be quiet difficult to implement this. Because invulnerable troops, miniguns and 1/2 bombs in 1600 Range would blast up the enemy base with no chance of countering it.
But hmmm - for maybe 20k or more ... I think I am just afraid of bombs and that units
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
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Sorry about the double post, but did somebody mention a new midgame or early air ship? It could look like this:
Interceptor - either 3k (air shredder counterpart) or 6-6,5(gobo tank)
1. EMP torpedo
Deals initial damage, slows target down and disables all of its skills or simply depletes all its mana. (that would be a great counter to stun-tp tactics)
2. Speed Boost
Disables all Interceptor's weapons and speeds up for a short time.
3. Stealth
Basically, and Evasion clone. Works also vs magical weapons.
4. No real good idea yet. Maybe a cluster bomb or sth anti-air.
By the way I got a new aura idea - adding mana regen to allies and stealing it from enemies
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Hmm, this just popped into my head, but perhaps some kind of "cloud" tank, which I imagine would be a new air. I know we already got a new air with SF, but another early game air tank would be nice as there are so many ground. Perhaps it could have a constant camou or "cloud covering" that gave extra hp/speed. Some acid rain ability that deals poison perhaps. Jet propulsion of course, but maybe also a gust which twirls the enemy into the air basically disabling them(I've seen this before but not in btanks) or an ability similar to SF that allows it to have a speed burst. Instead of rocket a bolt which temporarily paralyzes/stuns the enemy, or thunder soundwave which would spread out from the tank and deal less damage the farther it goes, max range 1500 or so. Any other suggestions? Some of the abilities are a little cliche but i just thought of it, maybe I'll think of something better in the future. Any suggestions/improvements? Like the concept?
:?:
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