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Voting system should be changed
#1
As it stands, both teams can vote for the booting of any player in the game. I am not sure why it is implemented this way, but from my experience it is often difficult to kick a feeding teammate (or even a team) if doing so contradicts the interests of the opposing team. On the other hand, should a rogue teammate call a vote on someone else on the team, the target is almost always kicked if the team's winning and he is a dominant player in the game (happened to me a few times already). Please change how voting works.
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#2
I like the current system system and I don't think it's necessary to change the current system. I'm not sure how the voting system currently works, Exodus should explain the variable.

Currently almost everyone must agree on kicking that player. Maybe 2/3 or 3/4 must agree on kicking that player.
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#3
maybe if their kill loss ratio is really bad you can chance the voting ratio needed to kick? or maybe you should dissalow an opposing team to be able to veto a kick of a really bad feeder? feeders ruin games sometimes and maybe a little more extra steps in allowing them to be kicked should be taken. i like the current system too but it might benefit from a slight tweek.
Why's the rothchild family crest and the illuminati symbol on my 1 dollar bill? Why do rich and powerful American "christian" leaders have gay sex and worship a giant 40 foot stone owl at Beach Grove every year? Why doesn't anyone care?
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#4
In my opinion the kick-system isn't intended for kicking bad players (feeders), it's just for kicking flamer, people being afk or anyone who teamkills on purpose (or feeds on purpose).
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#5
Feeders...

A suggestion:
When your team votes for the kick and the other team votes for not kick. If the enemy has got 1 less player
Then the '-swapplayer" voting should begin, in this vote only your team votes.
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#6
If one team has 1 more player, then only that team votes. Isn't this logical?
And if game is equal, then kicking a player must need a more ratio to be kicked.
Trolololo
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#7
horselance Wrote:If one team has 1 more player, then only that team votes. Isn't this logical?
Yes i did mean that (for "-playerswap").

Its like kicking from the team, but not from the game.

And if a player was swaped the he cant go back.

AI should get priority of getting kicked and afk.
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#8
Yeah, but thing is a lot of people don't play fair. If a teammate team votes some guy he doesn't like on his team and if that guy has a good kill/death ratio, people on the other team tend to vote yes just so they can win. On the other hand, very bad feeders and AI can be difficult to vote out if the other team veto's. I think it's more logical to disallow the opposite team voting.

Besides, what's the benefit of letting the opposite team veto?
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#9
I have seen people denying a kick vote for feeder in the other team,
because they were benefiting from it.
All this nasty little things of unfairness in the gaming scene is what makes me sick.
The vote system works finde... the players are just not.
There is no sin except stupidity - Oscar Wilde

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#10
This is what my computer tech teacher used to call PICNIC: Problem In Chair, Not In Computer. You're absolutely right, the system is fine, it's just the people who try to take advantage of it that aren't. I think the thing they're discussing, however, is how to make the system not just fine, but perfect, so that it's impossible (or nearly so) to take advantage of it. Unfortunately, adjusting the ratio's probably won't work because then if one team has a leaver the team with more people could just kick the entire other team except for one in, say, a league game, and count it as a win. Anyway, I've been wondering; why is it that people can't start a vote to kick someone on the opposite team (or at least they couldn't last time I checked), but they can vote during the kicking process? This seems kind of strange to me.
You may notice that some of my posts are somewhat disconnected in their ideas and don't really flow that well. That's because my mind drifts around like a jellyfish in a strong ocean current. You just lost the game.
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#11
No matter how you set up the vote system, it is going to be open to abuse if players are jerks
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#12
This is why I always have customkick running when I host games. I always try to use the voting system first, however.
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#13
Today i've had the stupidest kick ever:
red (host) build a tower in the middle, then complains that blue was stealing kills because he was defending on that side...
so red tries to kick the guy, the vote didn't pass...
blue initiates a retaliation kick, it passes...

game over, no host takeover...
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#14
LOL @ Mishotaki.. BL no host took over.
๏̮๏
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#15
Bobguydude Wrote:This is what my computer tech teacher used to call PICNIC: Problem In Chair, Not In Computer. You're absolutely right, the system is fine, it's just the people who try to take advantage of it that aren't....
Allow me to disagree. We have here computer, a warcraft game and battle tanks map. These in total form an engine that allows us to write the rules, strict them and force users(who are people, btw, not machines) to follow these rules. These machine components, the engine, this is what makes all users equal before these rules. This is what makes a huge feeling of fair game. Allowing human factor to control the rules would lead to many undesirable situations. Because everything that is not prohibited is permitted.
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
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#16
Yeah, I posted that a while ago and I don't think it's very applicable now...plus when my teacher said that they were talking about people screwing up plugging the ribbon cables into the wrong things inside the computer...so basically when I said that I was not only misquoting someone, I was probably very, very tired. Still, you'll notice that immediately after that I said the goal is to make the system perfect so that it's impossible to take advantage of (I know it's hard to make out in the jumbled mess that is my thought process, but trust me, it's in there) so I'm not sure why you'd pick out that particular part of my post to quote and not the part right after it. What I'm trying to say is, in essence, never pay too much attention to one particular thing I say, because I'm willing to bet I'll contradict it later; I just love playing devil's advocate. Anyway, since I'm posting in this thread I feel the need to ask a question that has some relevance to the topic: If Exodus ever happens to read this chaotic jumble of 9624 bits which your computer interprets as letters, why is it that the opposite team cannot start a vote to kick a player, but they can vote once someone else starts it?
You may notice that some of my posts are somewhat disconnected in their ideas and don't really flow that well. That's because my mind drifts around like a jellyfish in a strong ocean current. You just lost the game.
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#17
Bobguydude Wrote:never pay too much attention to one particular thing I say, because I'm willing to bet I'll contradict it later
Once in a university a teacher asked one student what he thinks about a problem we were discussing. He answered:
- I have an opinion but I disagree it...

(something is telling me that I must put here a smile just not to occasionally offend *someone*Smile)

Bobguydude Wrote:I'm not sure why you'd pick out that particular part of my post to quote and not the part right after it.
Because human factor is in fact unsolvable problem here. So I would like not to accent on it.
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
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#18
Vomitus Wrote:Because human factor is in fact unsolvable problem here. So I would like not to accent on it.

I'm sorry if my comment was unclear, but the part I was talking about was actually this...

Bobguydude Wrote:...to make the system not just fine, but perfect, so that it's impossible (or nearly so) to take advantage of it.

Which I don't think has anything to do with your comment on the human factor, it actually comments on the making of the rules, by use of the engine you defined, which we can force users to follow (as you said) thus making it almost impossible for people to take advantage of breaches in the rules because there won't be any, or at least very small unimportant ones. Although I suppose some might argue that any breaches that can be taken advantage of are important and need to be adjusted for. Or at least that's how I interpret what I said...I don't know how your mind works, so I can't know what you're interpretation of it might be.
You may notice that some of my posts are somewhat disconnected in their ideas and don't really flow that well. That's because my mind drifts around like a jellyfish in a strong ocean current. You just lost the game.
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#19
Bobguydude Wrote:I'm sorry if my comment was unclear, but the part I was talking about was actually this...
Alright, if we finely come to an understanding that we actually speak of the same things let's then finish this chatSmile
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
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#20
just another point about the voting system:

there should be a cancel command to stop the vote - why?

yesterday i was playing btanks, both teams had a bunch of feeders(public), in each team there were 2 advanced players
one of the enemy feeders left.
blue wanted to kick one of our feeders too, but the enemy voted against it 2times
then blue typed -kick 1(me) instead of -kick 4 (numblock) by accident and the enemy voted yes.
ofcourse i voted -no, but blue did automatic -yes and so its 1/1 just a single enemy had to vote yes( i dont know how many did)

this is really stupid and in addition, in this case the game ended after i was kicked out, seemed like noone else could host
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