2008-06-29, 18:31:50
There is still some players that uses the airships healing drones as a means of great healing. Even if the healing drones have decent mana cost, it's still quite powerful healing tool that is quite much for such a cheap tank.
I haven't asked the mapper, but I'm interested to see how many agrees in this statement.
My personal suggestion: I think the skill should be changed into a different skill: Fighter Bays. These works in the same way as healing drones, but doesn't give life to the airship when they return; They also have 2 small phönix fire weapons as replacement of a strong normal attack which make the damage spread slightly bigger and eliminate the imbaness of having all drones pursuing 1 target and only damage the target they pursue; instead they attack targets within 500 of their range. (These fighters only have 1dmg normal attack as a mean to engage targets and move normally.)
But this is just a poll to see how many thinks the ability should stay the same or it should be changed to balance it. I still think it needs to be nerfed/changed cuz I've seen the imbaness of this skill even in 8.48.
I haven't asked the mapper, but I'm interested to see how many agrees in this statement.
My personal suggestion: I think the skill should be changed into a different skill: Fighter Bays. These works in the same way as healing drones, but doesn't give life to the airship when they return; They also have 2 small phönix fire weapons as replacement of a strong normal attack which make the damage spread slightly bigger and eliminate the imbaness of having all drones pursuing 1 target and only damage the target they pursue; instead they attack targets within 500 of their range. (These fighters only have 1dmg normal attack as a mean to engage targets and move normally.)
But this is just a poll to see how many thinks the ability should stay the same or it should be changed to balance it. I still think it needs to be nerfed/changed cuz I've seen the imbaness of this skill even in 8.48.