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Increasing the cost of Teleporter
#7
Or making a system where the range of the teleport depends on the cooldown. More you wait before using teleport, more its range is high. It would be some sort of "charging", player would have to wait longer to get high range ^_^
I am so good that I don't even need to type -rc because I never die !
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Messages In This Thread
Increasing the cost of Teleporter - by Shift1 - 2009-10-12, 23:06:30
Re: Increasing the cost of Teleporter - by Prog - 2009-10-12, 23:39:45
Re: Increasing the cost of Teleporter - by Shift1 - 2009-10-13, 12:45:53
Re: Increasing the cost of Teleporter - by Althend - 2009-10-13, 14:01:56
Re: Increasing the cost of Teleporter - by Prog - 2009-10-13, 19:03:19
Re: Increasing the cost of Teleporter - by TKF - 2009-10-13, 19:21:00
Re: Increasing the cost of Teleporter - by Prog - 2009-10-13, 19:38:12
Re: Increasing the cost of Teleporter - by scron2 - 2009-10-14, 02:20:22
Re: Increasing the cost of Teleporter - by scron2 - 2009-10-15, 05:44:45
Re: Increasing the cost of Teleporter - by scron2 - 2009-10-16, 02:09:45
Re: Increasing the cost of Teleporter - by Prog - 2009-10-17, 12:41:06
Re: Increasing the cost of Teleporter - by scron2 - 2009-10-17, 19:54:35
Re: Increasing the cost of Teleporter - by Prog - 2009-10-17, 20:10:15
Re: Increasing the cost of Teleporter - by TKF - 2009-10-18, 00:09:25
Re: Increasing the cost of Teleporter - by Shift1 - 2009-10-23, 21:36:08
Re: Increasing the cost of Teleporter - by Prog - 2009-10-24, 00:16:11
Re: Increasing the cost of Teleporter - by Prog - 2009-10-24, 13:23:59
Re: Increasing the cost of Teleporter - by Prog - 2009-10-24, 14:30:46
Re: Increasing the cost of Teleporter - by Shift1 - 2009-10-24, 16:19:09
Re: Increasing the cost of Teleporter - by TKF - 2009-10-24, 17:30:51

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