Lowering the lower boundary makes it even more difficult to snowball advantages (which is exactly Wupti's criticism).
It's a problem that every time the bounty system changes comes up. Last time it resulted into the split up system with league being kinda unforgiving, and other modes having high stat influence and low boundary. However, only league was played so that solution wasn't great either.
It's just very difficult to find a middle way between what is right from a competitive aspect (as low of an stat influence as possible) and for a fun casual gameplay experience (keeping the influence of single feeders low). There are very good reasons for both sides. Personally I still don't know enough about games in the new bounty setting to have a justified belief about it, so I withhold judgement for now.
It's a problem that every time the bounty system changes comes up. Last time it resulted into the split up system with league being kinda unforgiving, and other modes having high stat influence and low boundary. However, only league was played so that solution wasn't great either.
It's just very difficult to find a middle way between what is right from a competitive aspect (as low of an stat influence as possible) and for a fun casual gameplay experience (keeping the influence of single feeders low). There are very good reasons for both sides. Personally I still don't know enough about games in the new bounty setting to have a justified belief about it, so I withhold judgement for now.