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The new bounty and spree system
#12
(2014-05-19, 19:39:56)Wupti Wrote:
(2014-05-19, 18:24:35)Max Wrote: - It gives some more balance : as you say Wupti when you play with a ~1350 ELO player, when he feeds he gives less gold than before, and the more skilled players will give more bounty when get killed. I don't think it's a bad thing. When we see your stats for example : you don't die a lot of times every game (you have an average ~16 which is low), so I'm not shocked that you give more bounty when you die (you get more gold, you give more).
So we should punish the players who plays well and benefit the players who play poorly.
I'm sorry but this isn't logical to me

Well I don't get this change is about to punish good players and benefit the bad players, but to balance games more. Some times you have a "bad balance", play with bad players vs 2-3 really good players. A game almost impossible to win. With this change games are balanced with ELO and there's an in-game balance.
That's how I understand this and how I see this change...

(2014-05-19, 19:39:56)Wupti Wrote:
(2014-05-19, 18:24:35)Max Wrote: I'm telling that about strategy : now to win a game, you'll have to fight every player in enemy team to get enough gold to upgrade your tank enough. If you focus one guy he will give less gold, so it will be less worth it, and games will be more about killing every players in enemy team than taking advantage of a feeder in a team. And a team who get a feeder will be less handicapped by him.

The exact opposite of this is what's happening to the game.
Since people now can stop care about stats and no real egdes are gained from fighting, what happens to the game is it appeal to backdoors.
This is why you see more guys with adv troop and tp behind enemy lines or sky forts suiciding on factories.
Personally this is not the direction i want battle tanks to go. What I like about battle tanks is the big team fights that can turn the games, and not some solo backdoor plays.

Well for this point as I said I didn't play a lot of games. It's my "theoretical" opinion about how the new bounty system should change the gameplay. I say theoretical because I have played ~5 games since the new version is released so my feeling about this might change after some other games.

My opinion about what you are talking about - camping and solo actions - is because of the new spree system (as I dreaded when the map was still in beta) more than the whole new bounty system. The killing spree that stops when you die promote bullshit camping tp thing in my opinion. Maybe not the new bounty system.

PS : sky fort suiciding on factories : it's the best way to use this tank Wink
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Messages In This Thread
The new bounty and spree system - by Wupti - 2014-05-16, 04:53:56
RE: The new bounty and spree system - by Exodus - 2014-05-16, 13:50:11
RE: The new bounty and spree system - by Wupti - 2014-05-16, 20:43:54
RE: The new bounty and spree system - by stibi- - 2014-05-16, 19:27:40
RE: The new bounty and spree system - by stibi- - 2014-05-16, 21:14:59
RE: The new bounty and spree system - by Prog - 2014-05-16, 21:33:38
RE: The new bounty and spree system - by Exodus - 2014-05-16, 21:44:15
RE: The new bounty and spree system - by Wupti - 2014-05-16, 22:50:08
RE: The new bounty and spree system - by Max - 2014-05-19, 18:24:35
RE: The new bounty and spree system - by Wupti - 2014-05-19, 19:39:56
RE: The new bounty and spree system - by Ch4oSxD - 2014-05-22, 01:01:57
RE: The new bounty and spree system - by Max - 2014-05-22, 07:19:54
RE: The new bounty and spree system - by Wupti - 2014-05-22, 18:22:53
RE: The new bounty and spree system - by Exodus - 2014-05-22, 22:17:20

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