atm i feel more like:
Probably there is just a need for playing around with thus values , to balance a way which still benefit good playing in a constant line through the whole game.
Hm, thinking about something like, with an higher Bounty, u earn percentag(%) more gold through creeping and specially killing Opponents. But since this gives an advantage for passiv play/camping to focus on creeping, how about to lowering the raising bounty through creeping in generell like it does atm? Im not sure about this, since it still benefit passiv play, but in the other hand it also benefit to kill other Tanks, which more goes in the way to get an advantage about them.
Probably there is just a need for playing around with thus values , to balance a way which still benefit good playing in a constant line through the whole game.
Hm, thinking about something like, with an higher Bounty, u earn percentag(%) more gold through creeping and specially killing Opponents. But since this gives an advantage for passiv play/camping to focus on creeping, how about to lowering the raising bounty through creeping in generell like it does atm? Im not sure about this, since it still benefit passiv play, but in the other hand it also benefit to kill other Tanks, which more goes in the way to get an advantage about them.
Gustave Le Bon "... Die Einseitigkeit und Überschwänglichkeit der Gefühle der Massen bewahren sie vor Zweifel und Ungewissheit. Den Frauen gleich gehen sie sofort bis zum Äußersten. ...".