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The new bounty and spree system
#15
Possible options for change:
In general I'd say, I could try and strengthen the sprees a bit and lessen the effect of personal performance on the bounty. This could be achieved in the following ways:

Killing Spree: I could remove the condition that the sprees end on death and just leave the time constraint (and maybe lower it a little bit). That way it should be a bit easier to maintain, as well as promote more agressive play.

Bounty: I could reduce both the bounty increase and decrease, which would effectively reduce spikes in the bounty progression (or at least delay them), but leave the general trend intact (this is my hope anyway).
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Messages In This Thread
The new bounty and spree system - by Wupti - 2014-05-16, 04:53:56
RE: The new bounty and spree system - by Exodus - 2014-05-16, 13:50:11
RE: The new bounty and spree system - by Wupti - 2014-05-16, 20:43:54
RE: The new bounty and spree system - by stibi- - 2014-05-16, 19:27:40
RE: The new bounty and spree system - by stibi- - 2014-05-16, 21:14:59
RE: The new bounty and spree system - by Prog - 2014-05-16, 21:33:38
RE: The new bounty and spree system - by Exodus - 2014-05-16, 21:44:15
RE: The new bounty and spree system - by Wupti - 2014-05-16, 22:50:08
RE: The new bounty and spree system - by Max - 2014-05-19, 18:24:35
RE: The new bounty and spree system - by Wupti - 2014-05-19, 19:39:56
RE: The new bounty and spree system - by Ch4oSxD - 2014-05-22, 01:01:57
RE: The new bounty and spree system - by Max - 2014-05-22, 07:19:54
RE: The new bounty and spree system - by Wupti - 2014-05-22, 18:22:53
RE: The new bounty and spree system - by Exodus - 2014-05-22, 22:17:20

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