2008-10-10, 04:06:46
Conquest Economy mode
A custom mode alternative for Custom Mode
- A custom chosen mode there controlling CP's gives the team a huge economical advantage and increases the force gold given significantly every 5 min. Losing CP's is more critical. Stacks with any other modes.
Economy bonus updated every 20 sec
Each control point provide a major force gold boost every 20 seconds. For every control point a team owns, the force gets 100 gold every 20 sec. (Players only get 6-17 of this gold, depending on how much players there is on the team, and mainly due to the way the force gold distribution system is made, much of the gold is lost and 100 isn't so much when it comes to this system).
The purpose and benefit
Controlling 3 CP's should give the player about 300-750 (5 players to 1 player) more force gold every 5 min. Twice as if all CP's is under teams control. Thus this gold amount isn't not so very noticable, the purpose of this mode, is to make a game slightly faster when a side takes control over the CP's and as a fun mode as a viable option which the host can choose. Also if a side gains control of all CP's, it's more likely for that team to win in this alternative mode.
(Maybe the gold amount suggested isn't significant, but I think the suggested amount here is the minimum for such mode. I could be higher maybe, but preferable not lower. At least if this amount should have a significant impact of controlling CP's in such mode)
So what do you think?
A custom mode alternative for Custom Mode
- A custom chosen mode there controlling CP's gives the team a huge economical advantage and increases the force gold given significantly every 5 min. Losing CP's is more critical. Stacks with any other modes.
Economy bonus updated every 20 sec
Each control point provide a major force gold boost every 20 seconds. For every control point a team owns, the force gets 100 gold every 20 sec. (Players only get 6-17 of this gold, depending on how much players there is on the team, and mainly due to the way the force gold distribution system is made, much of the gold is lost and 100 isn't so much when it comes to this system).
The purpose and benefit
Controlling 3 CP's should give the player about 300-750 (5 players to 1 player) more force gold every 5 min. Twice as if all CP's is under teams control. Thus this gold amount isn't not so very noticable, the purpose of this mode, is to make a game slightly faster when a side takes control over the CP's and as a fun mode as a viable option which the host can choose. Also if a side gains control of all CP's, it's more likely for that team to win in this alternative mode.
(Maybe the gold amount suggested isn't significant, but I think the suggested amount here is the minimum for such mode. I could be higher maybe, but preferable not lower. At least if this amount should have a significant impact of controlling CP's in such mode)
What advantages/disadvantages?
So what do you think?