Ground tank with high area of effect damage spells, especially versus ground. Very strong teamfight presence and initiation. The tank works best with mid- or longrange and an ‘Orbital Control’ for additional burst damage.
The tanks passive ‘Bounty Hunter’ and ‘Hero-Sniper’ make it excellent in fighting opponent tanks with decreased the farming potential.
Main Gun [ Q ]
Active – Area Target (Enemy)
Fires an explosive shell at the target area within range. Deals the more damage the farther away the target is and 25 % damage at minimum range.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 10 | 40 sec. | 2000 | 400 | 500 max damage at max range |
2 | 20 | 40 sec. | 2000 | 400 | 1000 max damage at max range |
3 | 30 | 40 sec. | 2000 | 400 | 1500 max damage at max range |
4 | 40 | 40 sec. | 2000 | 400 | 2000 max damage at max range |
5 | 50 | 40 sec. | 2000 | 400 | 2500 max damage at max range |
Notes:
- Just like with Mines and Explosives, targets in the middle of the target area take full damage and targets on the outer edge less damage (additional to the reduction of eventual less range from the cast itself)
Acid Cloud [ W ]
Active – Area Target (Enemy, Ground)
A corrosive cloud that damages enemy ground units by 3% of their max. HP per second and slows them by 45%.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 10 | 32 sec. | 1200 | 450 | Lasts 2s |
2 | 20 | 32 sec. | 1200 | 450 | Lasts 4s |
3 | 30 | 32 sec. | 1200 | 450 | Lasts 6s |
4 | 40 | 32 sec. | 1200 | 450 | Lasts 8s |
5 | 50 | 32 sec. | 1200 | 450 | Lasts 10s |
Notes:
- none
Bounty Hunter [ E ]
Passive
The Hunter gets more gold for killing enemy tanks.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | - | - | - | - | Additional 4% bounty per Player Kill |
2 | - | - | - | - | Additional 8% bounty per Player Kill |
3 | - | - | - | - | Additional 12% bounty per Player Kill |
4 | - | - | - | - | Additional 16% bounty per Player Kill |
5 | - | - | - | - | Additional 20% bounty per Player Kill |
Notes:
- none
Gravity Grenade [ R ]
Active – Area Target (Enemy, Tanks)
Fires a grenade at the target area which damages every enemy tank and draws every tank into its center.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 44 | 50 sec. | 1200 | 500 | 1400 damage and 1.8s center pull |
2 | 55 | 50 sec. | 1200 | 500 | 1750 damage and 2.2s center pull |
3 | 66 | 50 sec. | 1200 | 500 | 2100 damage and 2.6s center pull |
4 | 77 | 50 sec. | 1200 | 500 | 2450 damage and 3.0s center pull |
5 | 88 | 50 sec. | 1200 | 500 | 2800 damage and 3.4s center pull |
Notes:
- The damage is only dealt in the beginning, but the center pull applies to any tank within range of the grenade, during the duration
Hero Sniper [ T ]
Passive – Unit Target (Enemy, Tank)
Primary tank weapon.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | - | 2.4 sec. | 1300 | - | Deals 100 damage to a random target |
2 | - | 2.4 sec. | 1300 | - | Deals 200 damage to a random target |
3 | - | 2.4 sec. | 1300 | - | Deals 300 damage to a random target |
4 | - | 2.4 sec. | 1300 | - | Deals 400 damage to a random target |
5 | - | 2.4 sec. | 1300 | - | Deals 500 damage to a random target |
Notes:
- Like any other weapon in the game, this skill is based on phoenix fire
- If it would be sold as a regular weapon, it would be worth 4050 gold on level 5