Earth Robot
The Earth Robot can truthfully be called a “tanker”. Its main strength is definitely the strong defense, which enables it to stay in front of battles and tank/absorb the incomming damage or to defend strategically important positions, like control points. Also this robot, with his damage spells ‘Earthquake’ and ‘Dustwave’, is more effective against ground units/tanks and has a disadvantage against air tanks.
Dustwave [ Q ]
Active – Point Target (Enemy)
Transforms the Earth Robot into a wave of dust. moving to the target and dealing damage to all enemies in the way.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,12,40 sec.,650,175,Deals 300 damage and becomes invulnerable for 0.65s
2,24,40 sec.,800,175,Deals 600 damage and becomes invulnerable for 0.80s
3,36,40 sec.,950,175,Deals 900 damage and becomes invulnerable for 0.95s
4,48,40 sec.,1100,175,Deals 1200 damage and becomes invulnerable for 1.10s
5,60,40 sec.,1250,175,Deals 1500 damage and becomes invulnerable for 1.25s
[/table]
Notes:
- The Earth Tank always travels the full distance
- The Earth Tank stays where he casted the spell, until the wave reaches the target
Granitic Defense [ W ]
Active – Instant (Self)
Activates the Granitic Defense for 5 seconds. which reduces all damage taken. however. the same reduction also applies to the Earth Robot’s speed. The Earth Robot cannot heal, as long as this skill is active.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,10,40 sec.,-,-,Movement speed and taken damage are reduced by 12%
2,20,40 sec.,-,-,Movement speed and taken damage are reduced by 24%
3,30,40 sec.,-,-,Movement speed and taken damage are reduced by 36%
4,40,40 sec.,-,-,Movement speed and taken damage are reduced by 48%
5,50,40 sec.,-,-,Movement speed and taken damage are reduced by 60%
[/table]
Notes:
- Anything that would increase the hp of the Earth Tank during this duration gets negated
Transparent Armor [ E ]
Passive
The transparent armor makes the Earth Robot more transparent with each level and reduces the damage taken from spells and tank weapons. Additionally the standard armor is increased.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,-,-,-,-,Grants 4% magic resistance and 2 armor
2,-,-,-,-,Grants 8% magic resistance and 4 armor
3,-,-,-,-,Grants 12% magic resistance and 6 armor
4,-,-,-,-,Grants 16% magic resistance and 8 armor
5,-,-,-,-,Grants 20% magic resistance and 10 armor
[/table]
Notes:
- none
Earthquake [ R ]
Active – Area Target (Enemy, Ground)
Causes an earthquake in the target area. slowing all enemy ground units and dealing damage. Deals 50 % extra damage against buildings. Lasts 3 seconds.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,40,40 sec.,-,-,Deals 2000 damage and slows by 30%
2,50,40 sec.,-,-,Deals 2500 damage and slows by 40%
3,60,40 sec.,-,-,Deals 3000 damage and slows by 50%
4,70,40 sec.,-,-,Deals 3500 damage and slows by 60%
5,80,40 sec.,-,-,Deals 4000 damage and slows by 70%
[/table]
Notes:
- none
Tank Cannon [ T ]
Passive – Unit Target (Enemy)
Primary tank weapon.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,-,1 sec.,900,-,Deals 60 damage to a random target
2,-,1 sec.,900,-,Deals 120 damage to a random target
3,-,1 sec.,900,-,Deals 180 damage to a random target
4,-,1 sec.,900,-,Deals 240 damage to a random target
5,-,1 sec.,900,-,Deals 300 damage to a random target[/table]
Notes:
- Like any other weapon in the game, this skill is based on phoenix fire
- If it would be sold as a regular weapon, it would be worth 4050 gold on level 5

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