The Medivac is one of the three starter air tanks and has a skill combination between damage dealing and support. His ‘Life Converter’/Healing and the ultimate ‘Support System’, which protects himself and allied tanks temporarily against enemy weapon damage, make it a viable defensive and supportive tank.
‘Superthrust’ helps to keep up in farm, while increasing the movement speed and is especially important in early side lane skirmishes.
Superthrust [ Q ]
Active – Instant
Accelerates with a sudden outburst by 25 % for 8 seconds. Also launches an image the way the tank is facing, which deals damage to all near enemied tanks upon impact.
|1||7||16 sec.||1100*||400**||Deals 150 damage upon impact|
|2||14||14 sec.||1100*||400**||Deals 300 damage upon impact|
|3||21||12 sec.||1100*||400**||Deals 450 damage upon impact|
|4||28||10 sec.||1100*||400**||Deals 600 damage upon impact|
|5||35||8 sec.||1100*||400**||Deals 750 damage upon impact|
- * The max range the image will travel, before it disappears
- ** The area in which the image will deal damage
- The image only collides with enemy tanks
Life Converter [ W ]
Active – Area Target (Enemy, Creeps)
Absorbs a part of all targeted creeps max hitpoints and transfers these hitpoints completely to all allied tanks in 700 range. Fully absorbs allied Decoy Flares.
|1||10||25 sec.||1000||225||Absorbs 8% of each creeps max hp|
|2||20||25 sec.||1000||225||Absorbs 16% of each creeps max hp|
|3||30||25 sec.||1000||225||Absorbs 24% of each creeps max hp|
|4||40||25 sec.||1000||225||Absorbs 32% of each creeps max hp|
|5||50||25 sec.||1000||225||Absorbs 40% of each creeps max hp|
Decoy [ E ]
When killing an enemy. there is a certain chance to create a stationary flare to distract enemy fire.
|1||-||-||-||-||30% chance to create a decoy with 100 hp|
|2||-||-||-||-||35% chance to create a decoy with 200 hp|
|3||-||-||-||-||40% chance to create a decoy with 300 hp|
|4||-||-||-||-||45% chance to create a decoy with 400 hp|
|5||-||-||-||-||50% chance to create a decoy with 500 hp|
Support Systems [ R ]
Active – Instant (Self, Ally, Tanks)
Makes every allied tank in range and yourself immune against enemy weapons. Additionally increases your mana permanently.
|1||24||40 sec.||-||900||Buff lasts 2.0s and mana is increased by 24|
|2||30||40 sec.||-||900||Buff lasts 2.5s and mana is increased by 30|
|3||36||40 sec.||-||900||Buff lasts 3.0s and mana is increased by 36|
|4||42||40 sec.||-||900||Buff lasts 3.5s and mana is increased by 42|
|5||48||40 sec.||-||900||Buff lasts 4.0s and mana is increased by 48|
Tank Cannon [ T ]
Passive – Unit Target (Enemy)
Primary tank weapon.
|1||-||1 sec.||900||-||Deals 60 damage to a random target|
|2||-||1 sec.||900||-||Deals 120 damage to a random target|
|3||-||1 sec.||900||-||Deals 180 damage to a random target|
|4||-||1 sec.||900||-||Deals 240 damage to a random target|
|5||-||1 sec.||900||-||Deals 300 damage to a random target|
- Like any other weapon in the game, this skill is based on phoenix fire
- If it would be sold as a regular weapon, it would be worth 4050 gold on level 5