This starter tank is perfect to focus on farming/creeping in the early game, since he has a ‘Creep Cannon’ with good dps. The Scout also doesn’t have a single skill, which is able to damage enemy tanks directly. It is favourable playing the Scout with high ranged weapons around 999+ and to keep exactly this distance, while you try to stay out of the range of your opponents.
The Scout can also act as a supporter with his ‘Rune Carving’, until he changes to a higher tier tank. (Note: in the course of farming, always take care that your teammates don’t get in too much trouble and be flexible to change the tank when necessary)
Watch Tower [ Q ]
Active – Point Target
Builds a Watch Tower, which is able to see invisible units and mines in an area of 750. The Watch Towers can only attack creeps, last 35 seconds and take 4 seconds to build.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 10 | 35 sec. | 200 | - | Build a tower with 75 damage and 400 hp |
2 | 20 | 35 sec. | 200 | - | Build a tower with 150 damage and 800 hp |
3 | 30 | 35 sec. | 200 | - | Build a tower with 225 damage and 1200 hp |
4 | 40 | 35 sec. | 200 | - | Build a tower with 300 damage and 1600 hp |
5 | 50 | 35 sec. | 200 | - | Build a tower with 375 damage and 2000 hp |
Notes:
- Watch Tower also benefit from the weapon and armor upgrades from the Forces
Rune Carving [ W ]
Active – Unit Target (Items)
Manipulates Healer-runes, so that they heal allies by 25% of their maximum HP and Mana or damage enemies by 25% of their current HP. With level 3 you get the ability to create new already manipulated runes.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 10 | 50 sec. | 500 | - | Manipulates existing runes |
2 | 20 | 45 sec. | 1000 | - | Manipulates existing runes |
3 | 30 | 40 sec. | 1500 | - | Manipulates existing runes or creates new ones |
4 | 40 | 35 sec. | 2000 | - | Manipulates existing runes or creates new ones |
5 | 50 | 30 sec. | 2500 | - | Manipulates existing runes or creates new ones |
Notes:
- By manipulating an already manipulated rune, you change the team, that gets healed, instead of damaged and both teams will see the manipulation effect
Defensive Systems [ E ]
Active – Instant (Self)
Provides a resistance against tank weapons and spell damage as well as a HP regeneration for 12 seconds.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 10 | 35 sec. | - | - | Repairs 16 hp/sec and grants 6% resistance |
2 | 20 | 35 sec. | - | - | Repairs 32 hp/sec and grants 12% resistance |
3 | 30 | 35 sec. | - | - | Repairs 48 hp/sec and grants 18% resistance |
4 | 40 | 35 sec. | - | - | Repairs 64 hp/sec and grants 24% resistance |
5 | 50 | 35 sec. | - | - | Repairs 80 hp/sec and grants 30% resistance |
Notes:
- The magic resistance does stack with other abilities and items, with diminishing returns
Creep Cannon [ T ]
Passive – Unit Target (Enemy, Non-Building, Non-Hero)
Primary tank weapon.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | - | 1.35 sec. | 1050 | - | Deals 120 damage to a random target |
2 | - | 1.35 sec. | 1050 | - | Deals 240 damage to a random target |
3 | - | 1.35 sec. | 1050 | - | Deals 360 damage to a random target |
4 | - | 1.35 sec. | 1050 | - | Deals 480 damage to a random target |
5 | - | 1.35 sec. | 1050 | - | Deals 600 damage to a random target |
Notes:
- Like any other weapon in the game, this skill is based on phoenix fire
- If it would be sold as a regular weapon, it would be worth 4050 gold on level 5
Ensnare [ R ]
Active – Unit Target (Enemy, Hero), Ultimate
Ensnares an enemy tank, air units will be dragged down to the ground and treated as ground units.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 40 | 50 sec. | 1000 | - | Ensnares enemy tanks for 2.4 sec. |
2 | 50 | 50 sec. | 1000 | - | Ensnares enemy tanks for 3.0 sec. |
3 | 60 | 50 sec. | 1000 | - | Ensnares enemy tanks for 3.6 sec. |
4 | 70 | 50 sec. | 1000 | - | Ensnares enemy tanks for 4.2 sec. |
5 | 80 | 50 sec. | 1000 | - | Ensnares enemy tanks for 4.8 sec. |
Notes:
- Weapons that can only be used by air tanks, will be disabled for the duration of this skill
- When the target air unit flies over impassable terrain, it will be dragged towards the caster