This starter tank is perfect to focus on farming/creeping in the early game, since he has a ‘Creep Cannon’ with good dps. The Scout also doesn’t have a single skill, which is able to damage enemy tanks directly. It is favourable playing the Scout with high ranged weapons around 999+ and to keep exactly this distance, while you try to stay out of the range of your opponents.
The Scout can also act as a supporter with his ‘Rune Carving’, until he changes to a higher tier tank. (Note: in the course of farming, always take care that your teammates don’t get in too much trouble and be flexible to change the tank when necessary)
Watch Tower [ Q ]
Active – Point Target
Builds a Watch Tower, which is able to see invisible units and mines in an area of 750. The Watch Towers can only attack creeps, last 35 seconds and take 4 seconds to build.
|1||10||35 sec.||200||-||Build a tower with 75 damage and 400 hp|
|2||20||35 sec.||200||-||Build a tower with 150 damage and 800 hp|
|3||30||35 sec.||200||-||Build a tower with 225 damage and 1200 hp|
|4||40||35 sec.||200||-||Build a tower with 300 damage and 1600 hp|
|5||50||35 sec.||200||-||Build a tower with 375 damage and 2000 hp|
- Watch Tower also benefit from the weapon and armor upgrades from the Forces
Rune Carving [ W ]
Active – Unit Target (Items)
Manipulates Healer-runes, so that they heal allies by 25% of their maximum HP and Mana or damage enemies by 25% of their current HP. With level 3 you get the ability to create new already manipulated runes.
|1||10||50 sec.||500||-||Manipulates existing runes|
|2||20||45 sec.||1000||-||Manipulates existing runes|
|3||30||40 sec.||1500||-||Manipulates existing runes or creates new ones|
|4||40||35 sec.||2000||-||Manipulates existing runes or creates new ones|
|5||50||30 sec.||2500||-||Manipulates existing runes or creates new ones|
- By manipulating an already manipulated rune, you change the team, that gets healed, instead of damaged and both teams will see the manipulation effect
Defensive Systems [ E ]
Active – Instant (Self)
Provides a resistance against tank weapons and spell damage as well as a HP regeneration for 12 seconds.
|1||10||35 sec.||-||-||Repairs 16 hp/sec and grants 6% resistance|
|2||20||35 sec.||-||-||Repairs 32 hp/sec and grants 12% resistance|
|3||30||35 sec.||-||-||Repairs 48 hp/sec and grants 18% resistance|
|4||40||35 sec.||-||-||Repairs 64 hp/sec and grants 24% resistance|
|5||50||35 sec.||-||-||Repairs 80 hp/sec and grants 30% resistance|
- The magic resistance does stack with other abilities and items, with diminishing returns
Creep Cannon [ T ]
Passive – Unit Target (Enemy, Non-Building, Non-Hero)
Primary tank weapon.
|1||-||1.35 sec.||1050||-||Deals 120 damage to a random target|
|2||-||1.35 sec.||1050||-||Deals 240 damage to a random target|
|3||-||1.35 sec.||1050||-||Deals 360 damage to a random target|
|4||-||1.35 sec.||1050||-||Deals 480 damage to a random target|
|5||-||1.35 sec.||1050||-||Deals 600 damage to a random target|
- Like any other weapon in the game, this skill is based on phoenix fire
- If it would be sold as a regular weapon, it would be worth 4050 gold on level 5
Ensnare [ R ]
Active – Unit Target (Enemy, Hero), Ultimate
Ensnares an enemy tank, air units will be dragged down to the ground and treated as ground units.
|1||40||50 sec.||1000||-||Ensnares enemy tanks for 2.4 sec.|
|2||50||50 sec.||1000||-||Ensnares enemy tanks for 3.0 sec.|
|3||60||50 sec.||1000||-||Ensnares enemy tanks for 3.6 sec.|
|4||70||50 sec.||1000||-||Ensnares enemy tanks for 4.2 sec.|
|5||80||50 sec.||1000||-||Ensnares enemy tanks for 4.8 sec.|
- Weapons that can only be used by air tanks, will be disabled for the duration of this skill
- When the target air unit flies over impassable terrain, it will be dragged towards the caster