Scout
This starter tank is perfect to focus on farming/creeping in the early game, since he has a ‘Creep Cannon’ with good dps. The Scout also doesn’t have a single skill, which is able to damage enemy tanks directly. It is favourable playing the Scout with high ranged weapons around 999+ and to keep exactly this distance, while you try to stay out of the range of your opponents.
The Scout can also act as a supporter with his ‘Rune Carving’, until he changes to a higher tier tank. (Note: in the course of farming, always take care that your teammates don’t get in too much trouble and be flexible to change the tank when necessary)
Watch Tower [ Q ]
Active – Point Target
Builds a Watch Tower, which is able to see invisible units and mines in an area of 750. The Watch Towers can only attack creeps, last 35 seconds and take 4 seconds to build.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,10,35 sec.,200,-,Build a tower with 75 damage and 400 hp
2,20,35 sec.,200,-,Build a tower with 150 damage and 800 hp
3,30,35 sec.,200,-,Build a tower with 225 damage and 1200 hp
4,40,35 sec.,200,-,Build a tower with 300 damage and 1600 hp
5,50,35 sec.,200,-,Build a tower with 375 damage and 2000 hp[/table]
Notes:
- Watch Tower also benefit from the weapon and armor upgrades from the Forces
Rune Carving [ W ]
Active – Unit Target (Items)
Manipulates Healer-runes, so that they heal allies by 25% of their maximum HP and Mana or damage enemies by 25% of their current HP. With level 3 you get the ability to create new already manipulated runes.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,10,50 sec.,500,-,Manipulates existing runes
2,20,45 sec.,1000,-,Manipulates existing runes
3,30,40 sec.,1500,-,Manipulates existing runes or creates new ones
4,40,35 sec.,2000,-,Manipulates existing runes or creates new ones
5,50,30 sec.,2500,-,Manipulates existing runes or creates new ones[/table]
Notes:
- By manipulating an already manipulated rune, you change the team, that gets healed, instead of damaged and both teams will see the manipulation effect
Defensive Systems [ E ]
Active – Instant (Self)
Provides a resistance against tank weapons and spell damage as well as a HP regeneration for 12 seconds.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,10,35 sec.,-,-,Repairs 16 hp/sec and grants 6% resistance
2,20,35 sec.,-,-,Repairs 32 hp/sec and grants 12% resistance
3,30,35 sec.,-,-,Repairs 48 hp/sec and grants 18% resistance
4,40,35 sec.,-,-,Repairs 64 hp/sec and grants 24% resistance
5,50,35 sec.,-,-,Repairs 80 hp/sec and grants 30% resistance[/table]
Notes:
- The magic resistance does stack with other abilities and items, with diminishing returns
Creep Cannon [ T ]
Passive – Unit Target (Enemy, Non-Building, Non-Hero)
Primary tank weapon.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,-,1.35 sec.,1050,-,Deals 120 damage to a random target
2,-,1.35 sec.,1050,-,Deals 240 damage to a random target
3,-,1.35 sec.,1050,-,Deals 360 damage to a random target
4,-,1.35 sec.,1050,-,Deals 480 damage to a random target
5,-,1.35 sec.,1050,-,Deals 600 damage to a random target[/table]
Notes:
- Like any other weapon in the game, this skill is based on phoenix fire
- If it would be sold as a regular weapon, it would be worth 4050 gold on level 5
Ensnare [ R ]
Active – Unit Target (Enemy, Hero), Ultimate
Ensnares an enemy tank, air units will be dragged down to the ground and treated as ground units.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,40,50 sec.,1000,-,Ensnares enemy tanks for 2.4 sec.
2,50,50 sec.,1000,-,Ensnares enemy tanks for 3.0 sec.
3,60,50 sec.,1000,-,Ensnares enemy tanks for 3.6 sec.
4,70,50 sec.,1000,-,Ensnares enemy tanks for 4.2 sec.
5,80,50 sec.,1000,-,Ensnares enemy tanks for 4.8 sec.[/table]
Notes:
- Weapons that can only be used by air tanks, will be disabled for the duration of this skill
- When the target air unit flies over impassable terrain, it will be dragged towards the caster

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