Tank Icon: Titan
Tank Picture: Titan
Skill: Build Obelisk
Skill: Orbital Strike
Skill: Keep On Fighting
Skill: Devil Explosion
Skill: Unstable Projectiles
cost hp type speed armor requirements
20000 20000 Ground 250 0 18

As the most expensive tank in Battle Tanks, the Titan has been known to dominate the late game. Its ultimate provides damage against ground targets in a large area. It can reduce the armor of enemy tanks while increasing the armor of allies.
Despite his power, he lacks in mobility, which can be exploited by fast air tanks.


Skill: Build Obelisk Build Obelisk [ Q ]

Active – Point Target
Builds an indestructable obelisk, which attacks with a big splash attack. Any enemy that leaves the area around the obelisk, will be pulled back.

Level Mana Cooldown Range Area Effect
1 10 40 sec. 600 900 100 base damage; pull cooldown: 7 sec.
2 20 40 sec. 600 900 200 base damage; pull cooldown: 6 sec.
3 30 40 sec. 600 900 300 base damage; pull cooldown: 5 sec.
4 40 40 sec. 600 900 400 base damage; pull cooldown: 4 sec.
5 50 40 sec. 600 900 500 base damage; pull cooldown: 3 sec.

Notes:

  • Obelisk splash damage deals within
    • 100 range: full damage
    • 200 range: medium damage
    • 400 range: small damage
  • A single target may only be pulled once every 12 seconds.
  • The Obelisk benefits from the Weapon Upgrades
  • The pullback also triggers, when the enemy teleports out of the Obelisk range
  • The pullback always takes two seconds, regardless of the pulled distance


Orbital Strike [ W ]

Active – Point Target (Enemy)
A single strike from orbit hits the target area, stunning enemies caught in the center. Deals full damage in the center and half in the area around it. The strike hits with an delay of 1.2 seconds.

Level Mana Cooldown Range Area Effect
1 10 30 sec. 1600 500*/250** 1000 damage and 2s stun
2 20 30 sec. 1600 500*/250** 2000 damage and 2s stun
3 30 30 sec. 1600 500*/250** 3000 damage and 2s stun
4 40 30 sec. 1600 500*/250** 4000 damage and 2s stun
5 50 30 sec. 1600 500*/250** 5000 damage and 2s stun

Notes:

  • * area in which the strike deals half the damage
  • ** area in which the strike deals full damage and stuns enemies


Power Armor [ E ]

Active – Instant (Allies, Tanks)
Increases the armor of allied units around the Titan for 5 Seconds

Level Mana Cooldown Range Area Effect
1 5 15 sec. - 600 increases armor by 2
2 10 15 sec. - 600 increases armor by 4
3 15 15 sec. - 600 increases armor by 6
4 20 15 sec. - 600 increases armor by 8
5 25 15 sec. - 600 increases armor by 10

Notes:

  • none


Mark of the Titan [ R ]

Active – Instant (Enemy, Ground)
Marks the area around the Titan, which reduces armor of enemy units. Random explosions seek the area for 6.66 seconds.

Level Mana Cooldown Range Area Effect
1 40 66 sec. - 900 500 Damage per explosion / -2 Armor
2 50 66 sec. - 900 600 Damage per explosion / -3 Armor
3 60 66 sec. - 900 700 Damage per explosion / -4 Armor
4 70 66 sec. - 900 800 Damage per explosion / -5 Armor
5 80 66 sec. - 900 900 Damage per explosion / -6 Armor

Notes:

  • none


Unstable Projectiles [ T ]

Passive – Enemy Units
There is a chance that a unit killed by this tank will blow up and deal 2000 damage to all units near it.

Level Mana Cooldown Range Area Effect
1 - - - - 5% chance to explode
2 - - - - 10% chance to explode
3 - - - - 15% chance to explode
4 - - - - 20% chance to explode
5 - - - - 25% chance to explode

Notes:

  • none