Tank Icon: Thunder Tank
Tank Picture: Thunder Tank
Skill: Lightning Strike
Skill: Thunder Storm
Skill: Electro-Aura
Skill: Chain Lightning
Skill: Tank-Cannon
cost hp type speed armor requirements
4000 4000 Ground 310 0 0 (2)

The Thunder Tank is one of the cheaper midgame ground tanks. Its area of effect damage spells provide a strong farming capability and the single target stun is a good initiation for teamfights. The tank works with all weapon ranges, but due to the limited range of ‘Electro-Aura’ mid- or shortrange should be prefered.


Lightning Strike [ Q ]

Active – Unit Target (Enemy)
A Lightning Strike hits the target unit. stunning it for 1.5 seconds and causing damage. Lightning balls hit nearby enemy units and cause 50 % damage.

Level Mana Cooldown Range Area Effect
1 10 40 sec. 1200 600 Deals 180 damage and stuns for 1.5s
2 20 40 sec. 1200 600 Deals 360 damage and stuns for 1.5s
3 30 40 sec. 1200 600 Deals 540 damage and stuns for 1.5s
4 40 40 sec. 1200 600 Deals 720 damage and stuns for 1.5s
5 50 40 sec. 1200 600 Deals 900 damage and stuns for 1.5s

Notes:

  • none


Thunder Storm [ W ]

Active – Area Target (Enemy)
Causes a thunder storm. damaging enemy units within range. 0.5 seconds casting time. Lasts 15 seconds.

Level Mana Cooldown Range Area Effect
1 10 40 sec. 1100 450 Deals 45 damage per second
2 20 40 sec. 1100 450 Deals 90 damage per second
3 30 40 sec. 1100 450 Deals 135 damage per second
4 40 40 sec. 1100 450 Deals 180 damage per second
5 50 40 sec. 1100 450 Deals 225 damage per second

Notes:

  • none


Electro-Aura [ E ]

Passive – (Enemy)
Produces an aura which causes damage to enemy units within range.

Level Mana Cooldown Range Area Effect
1 - - - 650 Deals 45 damage per second
2 - - - 650 Deals 90 damage per second
3 - - - 650 Deals 135 damage per second
4 - - - 650 Deals 180 damage per second
5 - - - 650 Deals 215 damage per second

Notes:

  • Does not stack with any other Electro-Aura


Chain Lightning [ R ]

Active – Unit Target (Enemy)
Creates a lightning arc, which jumps over a certain distance over several targets. With each jump the damage increases by 7%.

Level Mana Cooldown Range Area Effect
1 40 40 sec. 1000 1400* Deals 700 damage and jumps 1400 distance
2 50 40 sec. 1250 1750* Deals 875 damage and jumps 1750 distance
3 60 40 sec. 1500 2100* Deals 1050 damage and jumps 2100 distance
4 70 40 sec. 1750 2450* Deals 1225 damage and jumps 2450 distance
5 80 40 sec. 2000 2800* Deals 1400 damage and jumps 2800 distance

Notes:

  • * The area in which the lightning searches for new targets
  • Each time the lightning jumps, the area it can jump further reduces by the distance of the former jump
  • There is no limitation in the number of potential targets, other than the distance between them


Skill: Tank Cannon Tank Cannon [ T ]

Passive – Unit Target (Enemy)
Primary tank weapon.

Level Mana Cooldown Range Area Effect
1 - 1 sec. 900 - Deals 60 damage to a random target
2 - 1 sec. 900 - Deals 120 damage to a random target
3 - 1 sec. 900 - Deals 180 damage to a random target
4 - 1 sec. 900 - Deals 240 damage to a random target
5 - 1 sec. 900 - Deals 300 damage to a random target

Notes:

  • Like any other weapon in the game, this skill is based on phoenix fire
  • If it would be sold as a regular weapon, it would be worth 4050 gold on level 5