Thunder Tank
The Thunder Tank is one of the cheaper midgame ground tanks. Its area of effect damage spells provide a strong farming capability and the single target stun is a good initiation for teamfights. The tank works with all weapon ranges, but due to the limited range of ‘Electro-Aura’ mid- or shortrange should be prefered.
Lightning Strike [ Q ]
Active – Unit Target (Enemy)
A Lightning Strike hits the target unit. stunning it for 1.5 seconds and causing damage. Lightning balls hit nearby enemy units and cause 50 % damage.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,10,40 sec.,1200,600,Deals 180 damage and stuns for 1.5s
2,20,40 sec.,1200,600,Deals 360 damage and stuns for 1.5s
3,30,40 sec.,1200,600,Deals 540 damage and stuns for 1.5s
4,40,40 sec.,1200,600,Deals 720 damage and stuns for 1.5s
5,50,40 sec.,1200,600,Deals 900 damage and stuns for 1.5s
[/table]
Notes:
- none
Thunder Storm [ W ]
Active – Area Target (Enemy)
Causes a thunder storm. damaging enemy units within range. 0.5 seconds casting time. Lasts 15 seconds.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,10,40 sec.,1100,450,Deals 45 damage per second
2,20,40 sec.,1100,450,Deals 90 damage per second
3,30,40 sec.,1100,450,Deals 135 damage per second
4,40,40 sec.,1100,450,Deals 180 damage per second
5,50,40 sec.,1100,450,Deals 225 damage per second
[/table]
Notes:
- none
Electro-Aura [ E ]
Passive – (Enemy)
Produces an aura which causes damage to enemy units within range.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,-,-,-,650,Deals 45 damage per second
2,-,-,-,650,Deals 90 damage per second
3,-,-,-,650,Deals 135 damage per second
4,-,-,-,650,Deals 180 damage per second
5,-,-,-,650,Deals 215 damage per second
[/table]
Notes:
- Does not stack with any other Electro-Aura
Chain Lightning [ R ]
Active – Unit Target (Enemy)
Creates a lightning arc, which jumps over a certain distance over several targets. With each jump the damage increases by 7%.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,40,40 sec.,1000,1400*,Deals 700 damage and jumps 1400 distance
2,50,40 sec.,1250,1750*,Deals 875 damage and jumps 1750 distance
3,60,40 sec.,1500,2100*,Deals 1050 damage and jumps 2100 distance
4,70,40 sec.,1750,2450*,Deals 1225 damage and jumps 2450 distance
5,80,40 sec.,2000,2800*,Deals 1400 damage and jumps 2800 distance
[/table]
Notes:
- * The area in which the lightning searches for new targets
- Each time the lightning jumps, the area it can jump further reduces by the distance of the former jump
- There is no limitation in the number of potential targets, other than the distance between them
Tank Cannon [ T ]
Passive – Unit Target (Enemy)
Primary tank weapon.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,-,1 sec.,900,-,Deals 60 damage to a random target
2,-,1 sec.,900,-,Deals 120 damage to a random target
3,-,1 sec.,900,-,Deals 180 damage to a random target
4,-,1 sec.,900,-,Deals 240 damage to a random target
5,-,1 sec.,900,-,Deals 300 damage to a random target[/table]
Notes:
- Like any other weapon in the game, this skill is based on phoenix fire
- If it would be sold as a regular weapon, it would be worth 4050 gold on level 5

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