Tank Icon: Raider
Tank Picture: Raider
Skill: Static Charge
Skill: Shape Memory Alloy
Skill: Ricochet
Skill: Hit&Run
Skill: Tank-Cannon
cost hp type speed armor requirements
1850 1750 Air 305 0 0

An early mobile air tank that scales well into the midgame.


Static Charge [ Q ]

Active – Unit Target (Enemy, Ally, Self, Non-Building)
Adds a charge on the target unit. When another charge is put on top of it, it triggers and deals damage in an area around the target. When the Raider takes damage, the cooldown gets reset.

Level Mana Cooldown Range Area Effect
1 6 7 sec. 950 - Each stacks adds 175 damage and 125 aoe
2 12 7 sec. 950 - Each stacks adds 350 damage and 250 aoe
3 18 7 sec. 950 - Each stacks adds 525 damage and 375 aoe
4 24 7 sec. 950 - Each stacks adds 700 damage and 500 aoe
5 30 7 sec. 950 - Each stacks adds 875 damage and 625 aoe

Notes:

  • none


Shape Memory Alloy [ W ]

Active – Instant
Heals all damage you take within 4 seconds after activating this ability. The heal is limited to a percentage of your max HP.

Level Mana Cooldown Range Area Effect
1 10 40 sec. - - Heals up to 12% of your max hp
2 20 40 sec. - - Heals up to 24% of your max hp
3 30 40 sec. - - Heals up to 36% of your max hp
4 40 40 sec. - - Heals up to 48% of your max hp
5 50 40 sec. - - Heals up to 60% of your max hp

Notes:

  • The heal only applies, if you survive the 4 seconds


Ricochet [ E ]

Active – Instant
Grants magic resistance and deals damage to any enemy unit, that damages this tank. Lasts 5 seconds.

Level Mana Cooldown Range Area Effect
1 10 40 sec. - - Grants 6% resistance and reflects 15 damage
2 20 40 sec. - - Grants 12% resistance and reflects 30 damage
3 30 40 sec. - - Grants 18% resistance and reflects 45 damage
4 40 40 sec. - - Grants 24% resistance and reflects 60 damage
5 50 40 sec. - - Grants 30% resistance and reflects 75 damage

Notes:

  • Magic resistance reduces damage from skills and tank weapons
  • Damage reflection applies everytime you receive damage from an enemy unit, even with skills that deal damage over time


Hit&Run[ R ]

Active – Point Target
Teleports the tank to the target location. After 6 seconds, the tank deals the taken damage in an 750 aoe and teleports back to the original position.

Level Mana Cooldown Range Area Effect
1 40 40 sec. 800 750 Deals max 1600 damage
2 50 40 sec. 1000 750 Deals max 2000 damage
3 60 40 sec. 1200 750 Deals max 2400 damage
4 70 40 sec. 1400 750 Deals max 2800 damage
5 80 40 sec. 1600 750 Deals max 3200 damage

Notes:

  • Deals full damage within the inner half of the damage area, after that the damage goes gradually down to 25% at the outer edge
  • Hit&Run has a subability, which lets him teleport back, before the duration is over. In that case, Hit&Run will deal no damage
  • Hit&Run is affected by the Teleport Breaker
  • The animation, which shows where you will be teleported back to, is visible for every player


Skill: Tank Cannon Tank Cannon [ T ]

Passive – Unit Target (Enemy)
Primary tank weapon.

Level Mana Cooldown Range Area Effect
1 - 1 sec. 900 - Deals 60 damage to a random target
2 - 1 sec. 900 - Deals 120 damage to a random target
3 - 1 sec. 900 - Deals 180 damage to a random target
4 - 1 sec. 900 - Deals 240 damage to a random target
5 - 1 sec. 900 - Deals 300 damage to a random target

Notes:

  • Like any other weapon in the game, this skill is based on phoenix fire
  • If it would be sold as a regular weapon, it would be worth 4050 gold on level 5