The Demolisher is a starter tank, which is more effective against ground. Since his speed is the slowest of all starter tanks and the way his abilities need to be set up to be efficient (especially the ‘Mines’), the tank is supposed to play defensive. Most importantly at the side lanes, because it is probable to get ganked by the opponents (forcing the demolisher into a 1vs2+ situation) in the case of going too offensive.
Artillery-Shot [ Q ]
Active – Area Target (Enemy, Ground)
Fires at an area with a burning projectile. which causes damage and stuns the unit for 1 second.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 10 | 40 sec. | 2000 | 180 | Deals 240 damage |
2 | 20 | 40 sec. | 2000 | 180 | Deals 480 damage |
3 | 30 | 40 sec. | 2000 | 180 | Deals 720 damage |
4 | 40 | 40 sec. | 2000 | 180 | Deals 960 damage |
5 | 50 | 40 sec. | 2000 | 180 | Deals 1200 damage |
Notes:
- none
Jet Wave [ W ]
Active – Point Target (Enemy)
Deals damage to enemies in a line.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 8 | 30 sec. | 1000 | 150 | Deals 170 damage |
2 | 16 | 30 sec. | 1000 | 150 | Deals 340 damage |
3 | 24 | 30 sec. | 1000 | 150 | Deals 510 damage |
4 | 32 | 30 sec. | 1000 | 150 | Deals 680 damage |
5 | 40 | 30 sec. | 1000 | 150 | Deals 850 damage |
Notes:
- none
Mines [ E ]
Active – Point Target (Enemy, Tank)
Plants a mine. which causes damage when an enemy vehicle comes within range. which gets less the farther away the target is.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 12 | 60 sec. | 150 | 400*/150** | Deals up to 320 to nearby targets |
2 | 24 | 60 sec. | 150 | 400*/150** | Deals up to 640 to nearby targets |
3 | 36 | 60 sec. | 150 | 400*/150** | Deals up to 960 to nearby targets |
4 | 48 | 60 sec. | 150 | 400*/150** | Deals up to 1280 to nearby targets |
5 | 60 | 60 sec. | 150 | 400*/150** | Deals up to 1600 to nearby targets |
Notes:
- * Max range of the explosion
- ** Activation range of the mines
- Mines are only activated by enemy tanks, but they damage any unit near them, allied units and buildings receive half the damage
- Mines need 3 seconds to be active, after placing them
- Damage increases by 3% for each researched weapon upgrade
- Deals full damage within 50% of the max range, after that, the damage is reduced linearily down to 25% at the max range
Burning Oil [ R ]
Active – Unit Target (Enemy)
Sets the target enemy unit on fire. The fire spreads to other nearby enemy units. Burning units take damage and lose mana for 15 seconds.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 40 | 40 sec. | 800 | 250 | Deals 120 damage and burns 2.0 mana per second |
2 | 50 | 40 sec. | 800 | 250 | Deals 150 damage and burns 2.5 mana per second |
3 | 60 | 40 sec. | 800 | 250 | Deals 180 damage and burns 3.0 mana per second |
4 | 70 | 40 sec. | 800 | 250 | Deals 210 damage and burns 3.5 mana per second |
5 | 80 | 40 sec. | 800 | 250 | Deals 240 damage and burns 4.0 mana per second |
Notes:
- none
Tank Cannon [ T ]
Passive – Unit Target (Enemy)
Primary tank weapon.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | - | 1 sec. | 900 | - | Deals 60 damage to a random target |
2 | - | 1 sec. | 900 | - | Deals 120 damage to a random target |
3 | - | 1 sec. | 900 | - | Deals 180 damage to a random target |
4 | - | 1 sec. | 900 | - | Deals 240 damage to a random target |
5 | - | 1 sec. | 900 | - | Deals 300 damage to a random target |
Notes:
- Like any other weapon in the game, this skill is based on phoenix fire
- If it would be sold as a regular weapon, it would be worth 4050 gold on level 5