Tank Icon: Ghost Tank
Tank Picture: Ghost Tank
Skill: Soul Transfer
Skill: Summoning of the Dead
Skill: Soul Collector
Skill: Soul Restore
Skill: Tank-Cannon
cost hp type speed armor requirements
4500 4500 Floating 270 0 0 (2)

The ghost tank is the only ground tank that has no collision size and therefore can move right through other units, buildings and ignore cliffs and trees. Summoned ghosts move in the same way. The ghost tank has a low base speed, but can use the terrain in his favor against other ground tanks. Nevertheless a speed item or a teleporter is recommended.

This tank works best with a ‘troop command’ or ‘advanced troop command’, because the ultimate buffs the hitpoints of all nearby non-tank units. It is also suited for low to medium range weapons.


Soul Transfer [ Q ]

Active – Unit Target (Enemy, Non-Building)
Drains Life and Mana from an enemy unit. Lasts 5 seconds and slows the target by 40%.

Level Mana Cooldown Range Area Effect
1 12 25 sec. 700 1000* Drains 80 hp and 5 mana per second
2 24 25 sec. 700 1000* Drains 160 hp and 10 mana per second
3 36 25 sec. 700 1000* Drains 240 hp and 15 mana per second
4 48 25 sec. 700 1000* Drains 320 hp and 20 mana per second
5 60 25 sec. 700 1000* Drains 400 hp and 25 mana per second

Notes:

  • * The max range the enemy has to move away, before the transfer is broken


Summoning of the Dead [ W ]

Active – Instant
Calls the dead to fight for you. The summoned dead are strong fighters. Lasts 30 seconds.

Level Mana Cooldown Range Area Effect
1 10 40 sec. - - Summons 1 ghost
2 20 40 sec. - - Summons 2 ghosts
3 30 40 sec. - - Summons 3 ghosts
4 40 40 sec. - - Summons 4 ghosts
5 50 40 sec. - - Summons 5 ghosts

Notes:

  • The Dead deal 100 damage every 1.5s with 900 range and have 750 hp
  • The dead are actual flying units and move with 270 ms
  • They benefit from weapon and armor upgrades


Soul Collector [ E ]

Passive – (Enemy)
Each time an enemy unit dies near the Ghost Tank, the fallen soul restores some Hit Points. For dying Heroes you get more HP back.

Level Mana Cooldown Range Area Effect
1 - - - 1000 Creeps restore 15 hp and tanks restore 500 hp
2 - - - 1000 Creeps restore 30 hp and tanks restore 1000 hp
3 - - - 1000 Creeps restore 45 hp and tanks restore 1500 hp
4 - - - 1000 Creeps restore 60 hp and tanks restore 2000 hp
5 - - - 1000 Creeps restore 75 hp and tanks restore 2500 hp

Notes:

  • This aura does stack, so any nearby Ghost Tank gets healed for a dying unit


Soul Restore [ R ]

Active – Instant (Ally, Creeps, Autocast)
Increases the current and max hitpoints of allied creeps in range, though the max hitpoints are increased but one time.

Level Mana Cooldown Range Area Effect
1 6 5 sec. - 600 Increases current and max hp by 320
2 8 5 sec. - 600 Increases current and max hp by 400
3 10 5 sec. - 600 Increases current and max hp by 480
4 12 5 sec. - 600 Increases current and max hp by 560
5 14 5 sec. - 600 Increases current and max hp by 640

Notes:

  • none


Skill: Tank Cannon Tank Cannon [ T ]

Passive – Unit Target (Enemy)
Primary tank weapon.

Level Mana Cooldown Range Area Effect
1 - 1 sec. 900 - Deals 60 damage to a random target
2 - 1 sec. 900 - Deals 120 damage to a random target
3 - 1 sec. 900 - Deals 180 damage to a random target
4 - 1 sec. 900 - Deals 240 damage to a random target
5 - 1 sec. 900 - Deals 300 damage to a random target

Notes:

  • Like any other weapon in the game, this skill is based on phoenix fire
  • If it would be sold as a regular weapon, it would be worth 4050 gold on level 5