The Medivac is one of the three starter air tanks and has a skill combination between damage dealing and support. His ‘Life Converter’/Healing and the ultimate ‘Support System’, which protects himself and allied tanks temporarily against enemy weapon damage, make it a viable defensive and supportive tank.
‘Superthrust’ helps to keep up in farm, while increasing the movement speed and is especially important in early side lane skirmishes.
Superthrust [ Q ]
Active – Instant
Accelerates with a sudden outburst by 25 % for 8 seconds. Also launches an image the way the tank is facing, which deals damage to all near enemied tanks upon impact.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 7 | 16 sec. | 1100* | 400** | Deals 150 damage upon impact |
2 | 14 | 14 sec. | 1100* | 400** | Deals 300 damage upon impact |
3 | 21 | 12 sec. | 1100* | 400** | Deals 450 damage upon impact |
4 | 28 | 10 sec. | 1100* | 400** | Deals 600 damage upon impact |
5 | 35 | 8 sec. | 1100* | 400** | Deals 750 damage upon impact |
Notes:
- * The max range the image will travel, before it disappears
- ** The area in which the image will deal damage
- The image only collides with enemy tanks
Life Converter [ W ]
Active – Area Target (Enemy, Creeps)
Absorbs a part of all targeted creeps max hitpoints and transfers these hitpoints completely to all allied tanks in 700 range. Fully absorbs allied Decoy Flares.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 10 | 25 sec. | 1000 | 225 | Absorbs 8% of each creeps max hp |
2 | 20 | 25 sec. | 1000 | 225 | Absorbs 16% of each creeps max hp |
3 | 30 | 25 sec. | 1000 | 225 | Absorbs 24% of each creeps max hp |
4 | 40 | 25 sec. | 1000 | 225 | Absorbs 32% of each creeps max hp |
5 | 50 | 25 sec. | 1000 | 225 | Absorbs 40% of each creeps max hp |
Notes:
- none
Decoy [ E ]
Passive
When killing an enemy. there is a certain chance to create a stationary flare to distract enemy fire.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | - | - | - | - | 30% chance to create a decoy with 100 hp |
2 | - | - | - | - | 35% chance to create a decoy with 200 hp |
3 | - | - | - | - | 40% chance to create a decoy with 300 hp |
4 | - | - | - | - | 45% chance to create a decoy with 400 hp |
5 | - | - | - | - | 50% chance to create a decoy with 500 hp |
Notes:
- none
Support Systems [ R ]
Active – Instant (Self, Ally, Tanks)
Makes every allied tank in range and yourself immune against enemy weapons. Additionally increases your mana permanently.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 24 | 40 sec. | - | 900 | Buff lasts 2.0s and mana is increased by 24 |
2 | 30 | 40 sec. | - | 900 | Buff lasts 2.5s and mana is increased by 30 |
3 | 36 | 40 sec. | - | 900 | Buff lasts 3.0s and mana is increased by 36 |
4 | 42 | 40 sec. | - | 900 | Buff lasts 3.5s and mana is increased by 42 |
5 | 48 | 40 sec. | - | 900 | Buff lasts 4.0s and mana is increased by 48 |
Notes:
- none
Tank Cannon [ T ]
Passive – Unit Target (Enemy)
Primary tank weapon.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | - | 1 sec. | 900 | - | Deals 60 damage to a random target |
2 | - | 1 sec. | 900 | - | Deals 120 damage to a random target |
3 | - | 1 sec. | 900 | - | Deals 180 damage to a random target |
4 | - | 1 sec. | 900 | - | Deals 240 damage to a random target |
5 | - | 1 sec. | 900 | - | Deals 300 damage to a random target |
Notes:
- Like any other weapon in the game, this skill is based on phoenix fire
- If it would be sold as a regular weapon, it would be worth 4050 gold on level 5