Goblin Tank
This midgame tank excells at close combat. With the ‘Thunder Hammer’ and the ‘Shockwave’ it is able to deal a huge amount of burst damage at short range. To close the gap to the opponent use mobility items, especially a teleporter should be bought soon after the tank has been chosen. The Goblin Tank is especially strong in 1vs1 situations, or as a cleanup tank to finish of low-hp tanks in teamfights.
Hint: Use a ‘Net Launcher’ on air tanks before using ‘Thunder Hammer’ on them.
Thunder Hammer [ Q ]
Active – Unit Target (Enemy, Ground)
The Goblin Tank accelerates by 50 % when the target is in a range of 1250 and tries to attack with a giant hammer. Stuns the target and deals huge damage.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,10,30 sec.,150*,1250**,”Deals 500 damage and stuns for 0.5s”
2,20,30 sec.,150*,1250**,”Deals 1000 damage and stuns for 1.0s”
3,30,30 sec.,150*,1250**,”Deals 1500 damage and stuns for 1.5s”
4,40,30 sec.,150*,1250**,”Deals 2000 damage and stuns for 2.0s”
5,50,30 sec.,150*,1250**,”Deals 2500 damage and stuns for 2.5s”
[/table]
Notes:
- * Range in which the Thunder Hammer itself will be cast
- ** The range in which the Goblin Tank gets its speed bonus
- Netted Air Tanks can be targeted as ground Units as well.
Goblin-Riot [ W ]
Active – Instant
Produce one or more Goblin Riots, which cannot be attacked, however after 5 seconds, they blow up themselves and cause up to 450 damage. Also damages allies for half the damage.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,10,40 sec.,-,-,”Summons 1 Goblin Riot.”
2,20,35 sec.,-,-,”Summons 2 Goblin Riot.”
3,30,30 sec.,-,-,”Summons 3 Goblin Riot.”
4,40,25 sec.,-,-,”Summons 4 Goblin Riot.”
5,50,20 sec.,-,-,”Summons 5 Goblin Riot.”
[/table]
Notes:
- Summonings will target/move-to nearby enemy units on their own accord.
- ‘Goblin-Riot’ can be used as a safe way to farm creeps, but summonings may also be quickly selected and controlled to siege turrets.
Goblin-Turbo [ E ]
Passive
Increases the vehicle’s speed and reduces magical damage ( tank skills and weapons ).
[table]Level,Mana,Cooldown,Range,Area,Effect
1,-,-,-,-,”Increases Speed by 2%, reduces magical damage by 3%.”
2,-,-,-,-,”Increases Speed by 4%, reduces magical damage by 6%.”
3,-,-,-,-,”Increases Speed by 6%, reduces magical damage by 9%.”
4,-,-,-,-,”Increases Speed by 8%, reduces magical damage by 12%.”
5,-,-,-,-,”Increases Speed by 10%, reduces magical damage by 15%.”
[/table]
Notes:
- none
Shockwave [ R ]
Active – Instant (Enemy)
Causes a bright shockwave around the Goblin Tank, which deals damage to nearby enemy units.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,40,40 sec.,-,750,Deals 1240 damage
2,50,40 sec.,-,750,Deals 1550 damage
3,60,40 sec.,-,750,Deals 1860 damage
4,70,40 sec.,-,750,Deals 2170 damage
5,80,40 sec.,-,750,Deals 2480 damage
[/table]
Notes:
- none
Tank Cannon [ T ]
Passive – Unit Target (Enemy)
Primary tank weapon.
[table]Level,Mana,Cooldown,Range,Area,Effect
1,-,1 sec.,900,-,Deals 60 damage to a random target
2,-,1 sec.,900,-,Deals 120 damage to a random target
3,-,1 sec.,900,-,Deals 180 damage to a random target
4,-,1 sec.,900,-,Deals 240 damage to a random target
5,-,1 sec.,900,-,Deals 300 damage to a random target[/table]
Notes:
- Like any other weapon in the game, this skill is based on phoenix fire
- If it would be sold as a regular weapon, it would be worth 4050 gold on level 5

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