- Highlights
- Added two new tanks: Darkness Tank and Distributor
- Rearranged all tanks in the tank shops!
- Added two new blueprints: Emergency Repair and Kinetic Shields
- Added a new late game siege item: Black Sun Project
- Added buyable temporary creep wave buffs to the HQ
- Tank Changes
- Added a hero glow to the Storm Tank model
- Increased the area of Storm Shock (Storm Tank) from 300 to 400
- Energy Leash (Storm Tank) now only draws 250 units per second (down from 300) and costs more mana
- Reduced the speed bonus of Jet Propulsion (Air Ship) from 30/lvl to 22/lvl
- Healing Drones (Air Ship) now have a stackable 3% slow that lasts 2s
- Remade Hell Fire (Demon Tank), it now draws units to the tank before dealing damage
- The Obelisk (Titan) will no longer drag units back that left its area with a Control Point Teleport
- Item Changes
- Added a new base item: Area Boost
- Reinforcements now require Weapon or Armor upgrades level 2 (instead of 1)
- The passive heal of the Mass Converter is now an active ability
- Reduced the magic resistance of Mass Converter and Negator Pack from 20% to 16%
- Reduced the countdown of the Explosives from 4 to 3s again
- Tanks that use Explosives now turn gradually red during the countdown
- The Explosive countdown may now be stopped by stunning the charging tank
- Game Changes
- Vehicle Factory now has a second shop page
- Added a new ability to Rocket Towers, which increases its attack speed for a short time
- Added a new Tower Ruin building: Camouflage Generator
- The tank buy message now shows, if the tank has been randomed
- Increased the amount of support points you gain (for buying upgrades, towers, etc)
- Buying Teleport Breakers and Detectors now also grants support points
- Factory and Troop Command Center now grant support points when you buy them, instead of when you use them
- When dying near a Control Point that is being contested, you will no longer get a penalty for that death
- The endgame screen no longer adds support points and assists together in one row (like the multiboard does)
- Bug Fixes
- Fixed hotkeys for the Trade Market
- Fixed long range weapons working on Tech Mechs
- Fixed Freezing Missile from only slowing tanks
- Fixed some triggered missiles from sometimes stopping when following a fast tank
- Fixed Gravity Grenade (Hunter) from affecting invulnerable targets
- Fixed Splash Cannon (Architect) from losing its active state after a death or Dimension Shift
- Fixed Defuser dealing damage to yourself when disarming an Explosive
- Fixed upgraded Emeral Rod weapon visual
- Fixed Orbital Strike (Titan) not stunning air units
- Fixed Orbital Strike visual effect so it actually matches the stun timing
- Fixed constant text messages when Pacifista is carrying an Axe Launcher or AA Gun
- Fixed the Giveup Revoke command from accepting nearly any command as a revoke
- Fixed the Giveup Revoke command from being accepted several times from one player
- Fixed some minor bugs
Category Archives: Map
Battle Tanks 8.79 Beta 3
- New Changes
- Remade Hell Fire (Demon Tank), it now draws units to the tank before dealing damage
- Added a hero glow to the Storm Tank model
- Reduced the speed bonus of Jet Propulsion (Air Ship) from 30/lvl to 22/lvl
- Healing Drones (Air Ship) now have a stackable 3% slow that lasts 2s
- Increased the area of Storm Shock (Storm Tank) from 300 to 400
- Energy Leash (Storm Tank) now only draws 250 units per second (down from 300) and costs more mana
- The tank buy message now shows, if the tank has been randomed
- The passive heal of the Mass Converter is now an active ability
- Reduced the magic resistance of Mass Converter and Negator Pack from 20% to 16%
- Reduced the countdown of the Explosives from 4 to 3s again
- Tanks that use Explosives now turn gradually red during the countdown
- The Explosive countdown may now be stopped by stunning the charging tank
- Fixed Defuser dealing damage to yourself when disarming an Explosive
- Beta Related Changes
- Increased the base HP of the Black Sun from 10,000 to 15,000
- Increased the speed of the Black Sun from 60 to 75
- Increased the range of the Black Sun from 950 to 1050
- The Black Sun is now directly controllable through its owner
- When the Black Sun Project gets destroyed, the Black Sun gets released with partial HP
- Reduced the damage of Heat-Seeking Missiles (Distributor) from 120/lvl to 100/lvl
- Instead of only one instance, Reactive Armor (Distributor) may now block more on higher levels
- Increased the cooldown of Reactive Armor and set the casting range to a fixed value (1050)
- Fixed summoned troop sometimes not releasing used food
- Fixed some bugs related to buying a Light Tank
Battle Tanks 8.79 Beta 2
Battle Tanks 8.79 Beta 1
- Highlights
- Added two new tanks: Darkness Tank and Distributor
- Rearranged all tanks in the tank shops!
- Added two new blueprints: Emergency Repair and Kinetic Shields
- Item Changes
- Added a new late game siege item: Black Sun Project
- Added a new base item: Area Boost
- Game Changes
- Vehicle Factory now has a second shop page
- Added buyable temporary creep wave buffs to the HQ
- Added a new ability to Rocket Towers, which increases its attack speed for a short time
- Added a new Tower Ruin building: Camouflage Generator
- Increased the amount of support points you gain (for buying upgrades, towers, etc)
- Buying Teleport Breakers and Detectors now also grants support points
- The endgame screen no longer adds support points and assists together in one row (like the multiboard does)
- Bug Fixes
- Fixed hotkeys for the Trade Market
- Fixed long range weapons working on Tech Mechs
- Fixed Freezing Missile from only slowing tanks
- Fixed some triggered missiles from sometimes stopping when following a fast tank
- Fixed Gravity Grenade (Hunter) from affecting invulnerable targets
- Fixed some minor bugs
Battle Tanks 8.78b
Battle Tanks 8.78
- Highlights
- When you now buy a blueprint, every missing item and item upgrade will be bought automatically
- Remote Fuse now also defuses (destroys) enemy Explosives during their countdown
- Tank Changes
- The mana burn of Burning Oil (Demolisher) now scales from 2 to 4 mana/s, instead of 1 to 5
- The main target of Burning Oil now constantly spreads the fire to nearby target, instead of only initially
- Reduced the mana cost of Entangling Roots (Guard)
- Reduced Pacifista (Architect) HP from 3000-7000 to 2400-4800
- Reduced the leash range of Pacifista from 1500 to 1000
- When a tank dies under the effect of Devastator Shot, a floating text now shows the additional respawn time
- Reduced the delay of Orbital Strike (Titan) from 1.6s to 1.2s
- Item Changes
- Reduced the Repair Robots heal from 75 HP/s to 50 HP/s
- Reduced the price of the Trader Hunter Pack and blueprint by 250 and 300 gold respectively
- When a team owns more than one Troop Command, Siege Pack or Advanced Troop Command, the spawn times will increase for each additional item
- Mortars summoned by the Siege Pack or Mortar Team item now also cost 2 food each
- Deflective Armor now blocks 40% of the original damage at most
- Increased the countdown from Explosives from 3 to 4 seconds
- Renamed ‘Mine Defuse Pack’ to ‘Defuse Pack’
- Defuse Pack is now also usable on activated Explosives, Teleport Breakers and Detectors
- Remote Fuse and Defuse Pack now show a ‘!’ in a random area around enemy mines and wards when used
- Reduced the area of the Defuse Pack from 230 to 200
- Added a little target effect when Remote Fuse and Defuse Pack are used
- The upgrades for Bonfire, Machine Gun and Glaive Cannon are now more expensive
- Reduced the cooldown of Bonfire by half
- Game Changes
- Blueprints now have more details about the final item and item costs
- Players will now get a permanent penalty point after every second teamkill
- Added the singleplayer command “-upgrades”, which researches max upgrades for every player / team
- The singleplayer “-gold” command now also accepts a parameter, which will set your gold to the specified amount
- Changed date strings to comply with ISO 8601
- Bug Fixes
- Fixed interaction of Ligthning Obelisk pull (Titan) and other triggered movements
- Fixed Lightning Obelisk from pulling tanks into impassable terrain
- Fixed the reselling price of Advanced Troop Command being too high
- Fixed the mana burn of Burning Oil always staying on level 1
- Fixed Offroad Engine (Goliath) deactivating Deflective and Burst Armor
- Fixed Tower Ruins from being occasionally moved around by Sky Fortress or Infernal Robot
- Fixed some minor bugs