Official Community
- Battle Tanks is now compatible with Warcraft 1.24
- It’s now possible to have two observers in a game
- Support of the AutoMod feature of the Ghost++ Hostbots (See the forum for a list)
- Menu options are now also accessible via hotkeys
- Renamed Instable Projectiles (Titan)
- It’s no longer possible to buy towers with a Pilot
- Fixed Support Systems (Medivac) mana bonus
- Fixed Lightning Strike (Thunder Tank) from being able to target Control Points
- Fixed Banish (Demon Tank) from being able to target ground tanks
- Fixed some minor bugs
- Fixed a bug, which would automatically choose Normal Mode
- Fixed Tinker Only Mode
- Fixed the shortcuts for buying tanks
- Fixed Granitic Defense (Earth Robot)
- Fixed the tooltip of Repair (Light Tank)
- Superthrust (Medivac) now deals more damage and also in an area
- Life Converter (Medivac) now grants full Hitpoints for every allied tank in range, instead of dividing it
- Life Converter now completely absorbs allied Decoys
- Lowered the spawn chance of a Decoy (Medivac) on lower levels
- Replaced Support Systems with a new ability
- Added an effect to the Infernal Robot, while he’s casting his ultimate
- The Infernal Robot is now 33% slower, while his ultimate is active
- Light Tank now longer loses his orders, when using Repair
- Increased the range of Swarm Rockets (Light Tank) a little again (950 -> 1100)
- Thunder Tank is now faster (280 -> 295)
- Increased the range of Lightning Strike (1000 -> 1200)
- Reduced the cooldown of Electro-Shocker (Air Ship) from 30 to 25 seconds
- Improved the stun duration of Aiming Rocket (Heavy Tank) from 0.2 secs per level to 0.3
- Increased the area of Hail of Bombs (Heavy Tank) from 300 to 400
- Removed the casting delay of Chaos Teleport (Infernal Robot) and the stun now increases with each level
- Reduced the cooldown of the Repair Kit items from 60 seconds to 50
- Repair Robots are now cheaper (2250 -> 2000 / 4500 -> 4000)
- Adjusted the price of the Ultimate Pack accordingly (11500 -> 11000 gold)
- Increased the Cooldown of the Troop Command (25 -> 30 seconds)
- A message now shows up, when an AA Gun automatically changes to Bombs or Flak to Axe Launcher, etc
- Fixed the multikill bug, caused by killing allied units
- Fixed Earth Tank not being randomable
- Fixed the Factory counting as two build buildings
- Fixed Artillery Shot from sometimes not firing, but going into cooldown
- Fixed the Soulstone values to fit the changed damage values for special targets (less creep damage, more hero damage)
- Fixed the damage of an upgraded Light Fantastic (525 x2 -> 475 x2)
- Fixed some minor bugs
- New tank: Medivac
- New weapon: Star Shooter
- The Force is now also able to get multikills
- Increased the time frame for multikills from 4 seconds to 6
- The tooltips for the hero attributes have been updated to show relevant information
- Fixed the -weather command
- Fixed the credit for killing a banished unit
- Fixed the rare Force upgrade bug
- Fixed the Watch Tower from affecting the end game stats
- Fixed some minor bugs
- Added more weather effects to -weather (5 in total) and weather changes more often now
- The new Force upgrade system now has less influence on the number of upgrades (about 40% less)
- Reduced the time for weapon mode switching from 3 to 1.5 seconds
- Blink (Trader) is now affected by Teleport Breakers and blinking into the enemy base is not possible anymore
- Increased mana cost of Blink and Shadowwalk
- Reduced Shadowwalk duration, but also removed unit collision
- Trader now starts with 1200 HP (2100 before), but the hitpoints now increases by 5% each level (1% before)
- Trader gets 25% less XP for the trade goods, Trader also gets normal XP now in High Bounty
- Trader now longer gets bonus hitpoints from the Mine Defuse Pack
- Net Launcher can be used on air tanks and the Trader now
- Bots now wait a little longer before buying their tanks
- Fixed a visual cooldown bug of the Mine Defuse Pack
- Fixed the tank bounty, when dying while upgrading a weapon
- Fixed some Trader related tooltips
- Fixed the -mode command, not showing No Trader mode properly
- Fixed some minor bugs
- Added a new shop at the side lanes
- Added singleplayer command: -showrange x, displays the range of your weapons (x is the mode, 0-3)
- The number of Force upgrades now also depends on your team’s Control Pionts
- Reworked Trader, it’s now a ground tank
- Increased rewards for trading goods
- Reduced the requirements for most of the trade combos
- A orange floating text now shows the gold you got from the Trader
- Mine Defuser Pack now also includes an Iron Hull and has a lower cooldown
- Changed Death Magic from hero only to creep only
- Added a small effect when Dead (Ghost Tank) and Mortar Teams (Heavy Tank) die
- -weather and -effects are now deactivated at the beginning of the game
- New icon for Keep on Fighting
- It’s no longer possible to buy Explosives in No Exploder-mode
- Added a small leaderboard for kick votes
- Changed the model and name of the Artillery Factory
- Each player can only rename his own team up to 5 times now
- Reworked Root (Guard) a bit
- Reworked Hail of Bombs (Heavy Tank)
- Reworked Banish (Demon Tank), it now amplifies damage from every source (including physical)
- Tech Mech is now cheaper and faster and has a free Control Point Teleport
- Ice Prison (Frost Robot) now deals more damage and has a lower cooldown
- Ice Rain (Frost Robot) now deals a little bit more damage overall in 3 waves (4 before)
- Dust Wave (Earth Robot) now deals damage in a bigger area (125 -> 175)
- Earth Quake (Earth Robot) now deals the same damage in 3 seconds (down from 5)
- Earth Quake now deals 50% extra damage against buildings
- Artillery Shot won’t be interrupted anymore by issuing an order right after casting
- Increased bounty for all building by ca. 40% and decreased their HP-regeneration by ca. 33%
- Rocket Tower now deals 25% more damage and Laser Tower has a very small splash
- Commander, Artillery and Zeppelin now cost 2 food instead of only 1
- Troops summoned by the AI no longer stand still
- Watch Tower no longer add to the creep summon and building endgame awards
- Fixed -afkai from preventing a player to become a leaver AI
- Fixed Acid Cloud from only slowing units of the Light Force
- Fixed a crash bug, when trying to place AA Bombs into a tower
- Fixed the hero info to properly update at the beginning of the game
- Fixed Infernal Fire Rain (Infernal) from sometimes not working at all
- Fixed the creep kill stats for the red player
- Fixed some minor bugs
- AI: Improved CP-Teleport-usage
- AI: Improved pathfinding on side lanes a little
- AI: Now also buys weapons of the middle shop, but stays in base for this
- AI: Now also buys and combines some items (Teleporter, Speed, Hulls, etc)
- AI: Is little less vulnerable for Exploders now
- Added cooldown info for items and skills
- Added a colored hero glow for Infernal and Frost Robot
- Low-bounty-creeps now also provide XP
- Lowered the overall XP-gain a bit
- Increased the area of the Mine Defuser Pack
- Increased the Only Building weapon bonus from 50% to 75%
- Bombs and AA-Guns are now also 25% stronger
- Cooldown of Roots (Guard) now decreases faster
- Rooted Guards now really won’t heal each other
- Natural Healing (Guard) now heals 50% more HP per second
- You can now longer random a tank when you have less than 1900 gold
- Building a Barricade won’t make the Artillery Factory invulnerable again
- Disabled -afkai and -afk before a mode has been chosen
- Changed Death Magic a bit (same DPS)
- TCC will now be sold, when it’s owner leaves
- Spawning and Healing Factories will be properly sold when the owner leaves
- Pilots now always have the Teleport-Ability (to prevent getting stuck in No Tinker mode)
- Buying Aura-Upgrades now also counts towards your end game stats
- Decreased the target area of the CP-Teleport a little bit to prevent teleporting issues
- Fixed the 6-Factory-Limit for the own base in combination with the Spawning Factory
- Fixed the Bounty Hunter (Hunter) level requirements
- Fixed a spawn-check on the buttom right side of the Dark Force base
- Added new Blueprint: Advanced Troop Command
- Reworked the Factory
- New Custom Mode option: only weapon items
- Replaced Instant Heal (Guard) with a new AoE-Heal
- Changed the terrain around some CPs
- Remote Fuse now changes the control of the mines to the user before destroying it
- Near the Artillery Factory are now only two Laser Towers
- Hero only weapons now deal 100% damage, instead of 75% like before
- Increased the area of Instable Projectiles (Titan) from 250 to 300
- Changed the icons for Repair Kit and Extended Repair Kit
- Added the Mana-Upgrade level to the -tech command
- Added an effect when using the CP-Teleport at the target point, only visible for allies
- Creeps now walk towards the enemy Artillery Factory, instead of the HQ like before
- Strenght Pack and Power Pack no longer share cooldown
- Some minor improvements for the AI combat behaviour
- Fixed two possible Fatal Errors caused by the AI
- Fixed the new Teleport Breaker behaviour to work like intended
- Fixed Instable Projectiles from not working at all
- Fixed Thunder Hammer and Soul Transfer buffs from not disappearing sometimes
- New base design
- You now have to destroy the Artillery Factory to win the game
- Added a Bomb ability to the Troop Command Center
- Increased the range of the shops
- Detectors and Teleport Breakers are no longer invulnerable, instead they are magic immune
- Detecors now have 3 charges
- Reconstruction now revives the Exploder with 20% of his max Mana
- The floating bounty text now shows the bonus you got through Bounty Hunter
- Improved the AI Guard unroot behaviour a little bit
- Renamed Weak Creeps into Weak Forces to prevent confusion about its real effect
- Fixed a rare bug, when Engeneering Upgrade (Tinker) caused desynchs
- Fixed runes created by Rune Carving (Scout) from healing enemies
- Fixed Orbital Command, so that it deals 6 strikes, like stated in the tooltip, instead of only 5
- Fixed the speed bonus of Thunder Hammer from sometimes not disappearing
- Fixed a bug which counted dying Goblin Riots as creep kills for the red player
- Fixed the giveup command
- Fixed an old bug, which wouldn’t let you get XP for killed tanks
- Fixed some minor bugs