Battle Tanks 8.62

  • Battle Tanks is now compatible with Warcraft 1.24
  • It’s now possible to have two observers in a game
  • Support of the AutoMod feature of the Ghost++ Hostbots (See the forum for a list)
  • Menu options are now also accessible via hotkeys
  • Renamed Instable Projectiles (Titan)
  • It’s no longer possible to buy towers with a Pilot
  • Fixed Support Systems (Medivac) mana bonus
  • Fixed Lightning Strike (Thunder Tank) from being able to target Control Points
  • Fixed Banish (Demon Tank) from being able to target ground tanks
  • Fixed some minor bugs
Posted in Map

Battle Tanks 8.61

  • Superthrust (Medivac) now deals more damage and also in an area
  • Life Converter (Medivac) now grants full Hitpoints for every allied tank in range, instead of dividing it
  • Life Converter now completely absorbs allied Decoys
  • Lowered the spawn chance of a Decoy (Medivac) on lower levels
  • Replaced Support Systems with a new ability
  • Added an effect to the Infernal Robot, while he’s casting his ultimate
  • The Infernal Robot is now 33% slower, while his ultimate is active
  • Light Tank now longer loses his orders, when using Repair
  • Increased the range of Swarm Rockets (Light Tank) a little again (950 -> 1100)
  • Thunder Tank is now faster (280 -> 295)
  • Increased the range of Lightning Strike (1000 -> 1200)
  • Reduced the cooldown of Electro-Shocker (Air Ship) from 30 to 25 seconds
  • Improved the stun duration of Aiming Rocket (Heavy Tank) from 0.2 secs per level to 0.3
  • Increased the area of Hail of Bombs (Heavy Tank) from 300 to 400
  • Removed the casting delay of Chaos Teleport (Infernal Robot) and the stun now increases with each level
  • Reduced the cooldown of the Repair Kit items from 60 seconds to 50
  • Repair Robots are now cheaper (2250 -> 2000 / 4500 -> 4000)
  • Adjusted the price of the Ultimate Pack accordingly (11500 -> 11000 gold)
  • Increased the Cooldown of the Troop Command (25 -> 30 seconds)
  • A message now shows up, when an AA Gun automatically changes to Bombs or Flak to Axe Launcher, etc
  • Fixed the multikill bug, caused by killing allied units
  • Fixed Earth Tank not being randomable
  • Fixed the Factory counting as two build buildings
  • Fixed Artillery Shot from sometimes not firing, but going into cooldown
  • Fixed the Soulstone values to fit the changed damage values for special targets (less creep damage, more hero damage)
  • Fixed the damage of an upgraded Light Fantastic (525 x2 -> 475 x2)
  • Fixed some minor bugs
Posted in Map

Battle Tanks 8.60

  • New tank: Medivac
  • New weapon: Star Shooter
  • The Force is now also able to get multikills
  • Increased the time frame for multikills from 4 seconds to 6
  • The tooltips for the hero attributes have been updated to show relevant information
  • Fixed the -weather command
  • Fixed the credit for killing a banished unit
  • Fixed the rare Force upgrade bug
  • Fixed the Watch Tower from affecting the end game stats
  • Fixed some minor bugs
Posted in Map

Battle Tanks 8.59

  • Added more weather effects to -weather (5 in total) and weather changes more often now
  • The new Force upgrade system now has less influence on the number of upgrades (about 40% less)
  • Reduced the time for weapon mode switching from 3 to 1.5 seconds
  • Blink (Trader) is now affected by Teleport Breakers and blinking into the enemy base is not possible anymore
  • Increased mana cost of Blink and Shadowwalk
  • Reduced Shadowwalk duration, but also removed unit collision
  • Trader now starts with 1200 HP (2100 before), but the hitpoints now increases by 5% each level (1% before)
  • Trader gets 25% less XP for the trade goods, Trader also gets normal XP now in High Bounty
  • Trader now longer gets bonus hitpoints from the Mine Defuse Pack
  • Net Launcher can be used on air tanks and the Trader now
  • Bots now wait a little longer before buying their tanks
  • Fixed a visual cooldown bug of the Mine Defuse Pack
  • Fixed the tank bounty, when dying while upgrading a weapon
  • Fixed some Trader related tooltips
  • Fixed the -mode command, not showing No Trader mode properly
  • Fixed some minor bugs
Posted in Map

Battle Tanks 8.58

  • Added a new shop at the side lanes
  • Added singleplayer command: -showrange x, displays the range of your weapons (x is the mode, 0-3)
  • The number of Force upgrades now also depends on your team’s Control Pionts
  • Reworked Trader, it’s now a ground tank
  • Increased rewards for trading goods
  • Reduced the requirements for most of the trade combos
  • A orange floating text now shows the gold you got from the Trader
  • Mine Defuser Pack now also includes an Iron Hull and has a lower cooldown
  • Changed Death Magic from hero only to creep only
  • Added a small effect when Dead (Ghost Tank) and Mortar Teams (Heavy Tank) die
  • -weather and -effects are now deactivated at the beginning of the game
  • New icon for Keep on Fighting
  • It’s no longer possible to buy Explosives in No Exploder-mode
  • Added a small leaderboard for kick votes
  • Changed the model and name of the Artillery Factory
  • Each player can only rename his own team up to 5 times now
  • Reworked Root (Guard) a bit
  • Reworked Hail of Bombs (Heavy Tank)
  • Reworked Banish (Demon Tank), it now amplifies damage from every source (including physical)
  • Tech Mech is now cheaper and faster and has a free Control Point Teleport
  • Ice Prison (Frost Robot) now deals more damage and has a lower cooldown
  • Ice Rain (Frost Robot) now deals a little bit more damage overall in 3 waves (4 before)
  • Dust Wave (Earth Robot) now deals damage in a bigger area (125 -> 175)
  • Earth Quake (Earth Robot) now deals the same damage in 3 seconds (down from 5)
  • Earth Quake now deals 50% extra damage against buildings
  • Artillery Shot won’t be interrupted anymore by issuing an order right after casting
  • Increased bounty for all building by ca. 40% and decreased their HP-regeneration by ca. 33%
  • Rocket Tower now deals 25% more damage and Laser Tower has a very small splash
  • Commander, Artillery and Zeppelin now cost 2 food instead of only 1
  • Troops summoned by the AI no longer stand still
  • Watch Tower no longer add to the creep summon and building endgame awards
  • Fixed -afkai from preventing a player to become a leaver AI
  • Fixed Acid Cloud from only slowing units of the Light Force
  • Fixed a crash bug, when trying to place AA Bombs into a tower
  • Fixed the hero info to properly update at the beginning of the game
  • Fixed Infernal Fire Rain (Infernal) from sometimes not working at all
  • Fixed the creep kill stats for the red player
  • Fixed some minor bugs
Posted in Map

Battle Tanks 8.57

  • AI: Improved CP-Teleport-usage
  • AI: Improved pathfinding on side lanes a little
  • AI: Now also buys weapons of the middle shop, but stays in base for this
  • AI: Now also buys and combines some items (Teleporter, Speed, Hulls, etc)
  • AI: Is little less vulnerable for Exploders now
  • Added cooldown info for items and skills
  • Added a colored hero glow for Infernal and Frost Robot
  • Low-bounty-creeps now also provide XP
  • Lowered the overall XP-gain a bit
  • Increased the area of the Mine Defuser Pack
  • Increased the Only Building weapon bonus from 50% to 75%
  • Bombs and AA-Guns are now also 25% stronger
  • Cooldown of Roots (Guard) now decreases faster
  • Rooted Guards now really won’t heal each other
  • Natural Healing (Guard) now heals 50% more HP per second
  • You can now longer random a tank when you have less than 1900 gold
  • Building a Barricade won’t make the Artillery Factory invulnerable again
  • Disabled -afkai and -afk before a mode has been chosen
  • Changed Death Magic a bit (same DPS)
  • TCC will now be sold, when it’s owner leaves
  • Spawning and Healing Factories will be properly sold when the owner leaves
  • Pilots now always have the Teleport-Ability (to prevent getting stuck in No Tinker mode)
  • Buying Aura-Upgrades now also counts towards your end game stats
  • Decreased the target area of the CP-Teleport a little bit to prevent teleporting issues
  • Fixed the 6-Factory-Limit for the own base in combination with the Spawning Factory
  • Fixed the Bounty Hunter (Hunter) level requirements
  • Fixed a spawn-check on the buttom right side of the Dark Force base
Posted in Map

Battle Tanks 8.56

  • Added new Blueprint: Advanced Troop Command
  • Reworked the Factory
  • New Custom Mode option: only weapon items
  • Replaced Instant Heal (Guard) with a new AoE-Heal
  • Changed the terrain around some CPs
  • Remote Fuse now changes the control of the mines to the user before destroying it
  • Near the Artillery Factory are now only two Laser Towers
  • Hero only weapons now deal 100% damage, instead of 75% like before
  • Increased the area of Instable Projectiles (Titan) from 250 to 300
  • Changed the icons for Repair Kit and Extended Repair Kit
  • Added the Mana-Upgrade level to the -tech command
  • Added an effect when using the CP-Teleport at the target point, only visible for allies
  • Creeps now walk towards the enemy Artillery Factory, instead of the HQ like before
  • Strenght Pack and Power Pack no longer share cooldown
  • Some minor improvements for the AI combat behaviour
  • Fixed two possible Fatal Errors caused by the AI
  • Fixed the new Teleport Breaker behaviour to work like intended
  • Fixed Instable Projectiles from not working at all
  • Fixed Thunder Hammer and Soul Transfer buffs from not disappearing sometimes
Posted in Map

Battle Tanks 8.55

  • New base design
  • You now have to destroy the Artillery Factory to win the game
  • Added a Bomb ability to the Troop Command Center
  • Increased the range of the shops
  • Detectors and Teleport Breakers are no longer invulnerable, instead they are magic immune
  • Detecors now have 3 charges
  • Reconstruction now revives the Exploder with 20% of his max Mana
  • The floating bounty text now shows the bonus you got through Bounty Hunter
  • Improved the AI Guard unroot behaviour a little bit
  • Renamed Weak Creeps into Weak Forces to prevent confusion about its real effect
  • Fixed a rare bug, when Engeneering Upgrade (Tinker) caused desynchs
  • Fixed runes created by Rune Carving (Scout) from healing enemies
  • Fixed Orbital Command, so that it deals 6 strikes, like stated in the tooltip, instead of only 5
  • Fixed the speed bonus of Thunder Hammer from sometimes not disappearing
  • Fixed a bug which counted dying Goblin Riots as creep kills for the red player
  • Fixed the giveup command
  • Fixed an old bug, which wouldn’t let you get XP for killed tanks
  • Fixed some minor bugs
Posted in Map