- The game modes are completely remade
- Tank bounty, creep bounty, force upgrade gold and xp gaining rate are increased by 7% in all modes
- There is a new anti feeder formula implented triggered by at least 3 deaths, its exact structure differs between the modes (team- and selfkills won’t be count)
- Weapons carried by a tank are dealing 5% less damage against usual creeps
- A tank dying in the main area of his own base needs 20% more time to be rebuilt now
- Rebuilding the towers next to your headquarters will not longer make the headquarter invulnerable again
- Spawning Factories in each Base (‘force factories’ only) receive a protective buff by the nearby original tower (damage reduction & hitpoint regeneration; not reproduceable once the corresponding tower is destroyed)
- You can use the ‘net’ item on yourself now (your air/ground only weapons become disabled)
- Fixed a tooltip issue treating the Trader like a Zeppelin
- Added the Bounty Hunter ‘stat’ to the -stats command
- Fixed an exploit which caused unlimited gold gain under certain circumstances
- Fixed a problem concerning dropped items of a leaving player
- Fixed The Light Fantastic’s (weapon) tooltip
- Various small bugfixes involving votes and abilities
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