- New tank: Architect (buyable at the Trade Market)
- Goblin Shredder has been remade
- Added a new Tower Ruin building: Teleport Beacon
- New assist system (called support points)
- Kill messages now include the info about who assisted
- Items are now retrievable from force towers, by right clicking and moving to them
- The kick requirements have been reworked again, deaths in a fast succession are now punished more
- The gold of sold items is now also added to the leaver gold
- Improved the pathability check for Control Point Teleport, Shredder Ultimate and AntiGrav Jump, to prevent the tank from getting stuck
- Increased Tinker base hitpoints to 250
- Decreased the base cooldown of the Tinker tower (100s -> 60s)
- Decreased the damage and hitpoints of the Tinker Tower by ca. a third
- Removed unit collision from the Tinker Towers and added a little minimal distance between towers
- The max bonusses for the Damage and Hitpoint Tower Modules have been increased
- Frost Prison (Frost Robot) no longer hits it’s target instantly, it now has a projectile
- Increased the movement speed of the Demon Tank (290 -> 305)
- Increased the duration (7s) and reduced the cooldown (25s) of the Smoke screen
- Smoke screen invisibility will now be removed, when you take damage
- Radar now only grants true sight in 450 range, but increases to 1250, when you are standing still for 2 seconds
- Each team can now own up to two Troop Control Centers at the same time
- The Bomb of the Troop Command Center no longer requires your team to own each Control Point
- Maintenance now heals faster (10s -> 7s)
- Recharge now heals faster (10s -> 5s)
- Barricades and Rocket Tower now only stay for 3 minutes, but they are also cheaper now
- Barricades, Rocket and Laser Tower now need some time until they can be build on the same Tower Ruin again
- The team now receives a message and minimap ping, when someone builds a Teleport Beacon or a Factory
- Fixed a bug, that wouldn’t let you sell items at the Trade Market
- Fixed mana regeneration after respawn
- Fixed Tinker Tower from being able to pick up healing runes
- Fixed AI and some skill buffs from not working together at all (Banish, Keep on Fighting, Granitic Defense)
- Fixed some skills from affecting the APM more than they should (Jump, Turbo Boost, etc)
- Fixed the AI from not healing at the HQ
- Fixed some Battery related bugs (including -playerswap)
- Fixed the Bomb from not being placeable, even when an enemy factory was in your base
- Fixed the TCC bomb from being placeable in your own base
- Fixed some minor bugs
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