• New Tank: Storm Tank
  • Replaced Beginner Mode with a new one: Royal Flush
  • Readded Tank Monopoly as a game option
  • Readded Extended Tank Requirements as a game option
  • Added two new items: Burst Armor and Deflective Armor (buyable at base factories for now)
  • Replaced the Lava Servants (Demon Tank) with a new ability
  • Reworked Soul Restore (Ghost Tank), it now also increases the Creeps max hitpoints
  • Increased the mana cost for Soul Restore (Ghost Tank) by 2 for each level
  • Increased the intial and max range of the radar from (450 / 1250) to (600 / 1400)
  • Tank kills now provide about 30% more experience
  • Reduced the duration of the Net Launcher from 3 seconds to 2.5 seconds
  • Increased the range of Burning Oil (Demolisher) from 700 to 800
  • Increased the movement speed of the Architect to 300
  • Improved damage and movement speed of the Freezing Missile (Architect)
  • Reduced stun duration of Bombardement (Helicopter) from 1.01s to 0.01s
  • Tinker Tower are no longer able to carry weapons
  • Laser Tower now require a single weapon upgrade to be buildable
  • Shockwave (Goblin Tank), Chaos Wave and Devil Explosion now also hit invisible units
  • Repair (Tech Mech) now repairs tanks with 2% of their max HP/s
  • Fixed the Radar from stopping to work after you died
  • Fixed the enemies from triggering an allied Teleport Beacon
  • Fixed a bug, that resets the tanks mana to full
  • Fixed Architect special weapons still firing, although the tank is caught in Dimension Shift
  • Fixed Infernal Fire Rain from not being interruptable by Dimension Shift
  • Fixed some minor bugs