- Tank Balance
- When using the subability of HitnRun, no damage will be dealt by HitnRun
- Reduced the max damage and range of HitnRun (Raider)
- When using the subability of HitnRun, no damage will be dealt by HitnRun
- The damage dealt by HitnRun will now be split evenly among all targets
- Floating Texts now show the damage HitnRun deals
- Added countdown text over the Raider for HitnRun
- Reworked Shape Memory Alloy (Raider) a little bit
- Improved Repair (Light Tank)
- Multi-Rocket-Shot (Light Tank) is now a targetted ability, instead of instant
- Cannon Module (Architect) is now recastable on a target, which already has the module
- Item Balance
- Burst Armor now blocks 600 damage every 4s, instead of 750 damage every 5s
- Deflective Armor now blocks 50 damage every 0.33s, instead of 60 damage every 0.4s
- Burst and Deflective Armor now cost 25% more gold (including upgrades)
- Burst and Deflective Armor upgrade now both require Armor Upgrade level 4
- Made some changes, which should improve performance, related to the upgraded Deflective Armor
- Mass Converter now also includes an upgraded Deflective Armor and keeps the passive heal of the Repair Robots
- Game Changes
- Added hotkeys for every Troop Command Center ability
- Single giveup votes are now private for the team, only the result will be public
- Giveup votes are now withdrawn, by entering “-giveup revoke”
- The Control Point heal will now be reduced by 50%, when enemy tanks are within 500 range of your CP
- The Control Point heal will no longer be reduced, when you take damage
- Bug Fixes
- Fixed weapon damage not removing the Smoke Generator invisibility
- Fixed Dimension Shift (AntiGrav) removing tanks from the CP conquer check
- Fixed HitnRun (Raider) Teleport Breaker check
- Fixed the Turbo Boost (Sky Fortress) movement from sometimes not working
- Fixed the HitnRun animation from staying on the map permanently in some cases
- Fixed Granitic Defense damage reduction always staying on level 1
- Fixed Energy Leash (Storm Tank) pulling the Ghost Tank
- Fixed Air Mines only dealing damage against tanks
- Fixed incorrect upgrade costs for the Poison Magic
- Fixed incorrect transparency for some tanks, after invisibility ended
- Fixed Burst Armor not blocking everything it was supposed to
- Fixed Deflective Armor from constantly interrupting ability aiming
- Fixed multiboards for observers
- Fixed some potential observer related bugs
- Fixed some minor bugs
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