BTanks877 (1.0 MiB, 1405 downloads)
  • Highlights
    • Added a new tank to the Contruction Hall: Goliath
    • Remade the Titan
    • Reduced the cost of the Titan from 25k to 20k
    • Added a new Blue Print: Negator Pack
    • Added two new weapons to the Outpost
    • Remade Explosives, they are now an active item and available in League Mode
    • Long range weapons now also attack buildings, but they will only deal 10% damage against them
    • There is now a preparation time of 10 seconds before the first creeps spawn
    • Remade the kick system
    • Added a new endgame screen, which shows all relevant information on a multiboard
  • Tank Changes
    • Changed Exploder a bit, to make up for the changed Explosives
    • Decoys (Medivac) are now targeted as buildings
    • Changed the creation effect of the decoys to a much more discreet one
    • HitnRun no longer divides the damage through the targets
    • HitnRun now deals the damage in the same way as Explosives and Mines, it gets less the farther away the target is
    • Removed the countdown indicator from Shape Memory Alloy and HitnRun (Raider)
    • A floating text now shows the accumulated damage of HitnRun
    • Increased the aoe of the second wave of Metal Stars (Shredder) from 400 to 500
    • Remade Chain Lightning (Thunder Tank)
    • The Trader is no longer able to buy Orbital Control and Negator Pack
  • Item Changes
    • Increased upgrade cost for Acid Cannon (3000g -> 5100g)
    • Decreased upgrade cost for Supercell (12500g -> 7500g)
    • Repair Robots are now cheaper (2000g -> 1500g)
    • Maintenance now repairs 500 hp plus 20% from upgrades, instead 750 hp plus 10%
    • Increased Maintenance costs from 100g to 150g
    • Recharge now heals 15 mana plus 20% from upgrades, instead of 20 mana plus 10%
    • Recharge now has 3 charges, instead of 2
    • Burst Armor is now able to block damage, when the damage is higher than your max HP
    • The upgraded Burst Armor now blocks all damage for 0.25s after being triggered
    • Weapons are no longer upgradeable, when the owning player is afk
  • Game Changes
    • All tanks, weapons and items are now buyable through standardized hotkeys (except at the Trader Market)
    • Reduced the number of inventory slots of the Protective Tower at the HQ from 6 to 2
    • Kick attempts in singleplayer are now always succesfull
    • Added an effect, which shows when Control Points heal with half the speed
    • Aura Creeps spawned by the Aura Creep upgrades now all spawn at the HQ
    • Reduced the price of the Aura Creep upgrades from 3000 to 2250 gold
    • Added three abilities to the Tech Mech, which allow him to use Teleport Breakers, Nets and Detectors from his inventory
    • Improved heal and resistance of Strategic Locations (20 -> 25 hp/s; 15% -> 20% resistance)
    • Changed Strategic Locations on the upper and middle lane a bit
    • Teleport Beacon now grants a free CPTP in a larger area
    • Some non-damage skills now also enable you to get assists (like Energy Leash or Banish)
    • Made some game performance related improvements
    • Added “-mb esc”, which enables / disables the multiboard toggling with the escape key
  • Bug fixes
    • Fixed AFKAI from taking over, when a player has been afk for 5 minutes, even though it was disabled
    • Fixed giveup votes from being accepted instantly, when the last player without a vote leaves
    • Fixed Architects Portals from sometimes allowing a teleport although they are in cooldown
    • Fixed Control Points only regenerating mana with half the speed, when the hp were full
    • Fixed the multiboard with the ally health bars from not updating properly
    • Fixed Mass Converter sometimes not granting HP and Mana for a killed unit
    • Fixed the base factories from not receiving their protective buff
    • Fixed Splash Cannon (Architect) turning off arbitrarily sometimes
    • Fixed units from sometimes getting stuck in an Architect Portal
    • Fixed new tanks keeping Trader items, after changing the tank
    • Fixed Electro Shocker from also targeting buildings sometimes
    • Fixed rooted Guards showing up as Tinkers on the multiboard
    • Fixed the kick form performing on an already kicked player
    • Fixed Goblin Synergy (Shredder) always staying on level 1
    • Fixed Ensnare (Scout) from not disabling air only weapons
    • Fixed Strategic Location not providing any regeneration
    • Fixed some extended tank requirements being too high
    • Fixed the Trader version of the Mine Defuser Pack
    • Fixed the permanent progress bar of the Goldmine
    • Fixed Giveup still working after the game ended
    • Fixed magic resistances not stacking properly
    • Fixed several Teleport Beacon related bugs
    • Fixed the kickboard staying at game end
    • Fixed several minor bugs and leaks