- Highlights
- Added Killing and Assist sprees
- Remade the bounty system, it no longer is based on your tank worth, but the kills you make
- Tank armor now also reduces magic damage by the same percentage as physical damage
- Tank Changes
- Reduced the damage distribution of S.I.C. (Distributor) from 33% to 25%
- S.I.C. and Darkness Sphere now also grant assists
- Reworked Static Charge (Raider), it now triggers when cast a second time, it no longer triggers on damage
- The heal of Shape Memory Alloy (Raider) now takes 1.5s intead of being instant
- Reworked Goblin Synergy (Goblin Shredder) a bit, to make better use of the new armor system
- Orb of Darkness (Darkness Tank) now always stuns, stun time increases with damage
- Removed the mana costs of Missile Battery (Darkness Tank)
- Reduced the pull of Hell Fire (Demon Tank) from 350 to 250
- Reduced the casting time of Devastator Shot (Goliath) from 1.0 to 0.75s
- The animation of Chaos Teleport (Infernal Robot) is no longer interuptable
- Reduced the max stun of Chaos Teleport from 2.5s to 1.5s
- Item Changes
- Mass Converter now heals more, when you kill a tank
- Negator Pack can no longer be activated, while being netted
- Increased the cooldown of Negator Pack from 15 to 30 seconds
- Troop Command and Advanced Troop Command are now counted as one item for the spawn delay system
- Black Sun Project now gathers mana in a 700 aoe (from 500), but no longer has a passive regeneration
- Black Sun Project now has an toggleable ability, which lets it pause the mana collection
- Reduced the required mana of the Black Sun Project from 400 to 250
- Game Changes
- Increased the time window for assists from 5s to 7.5s
- Tanks now start with zero armor
- Reduced the heal of Strategic Locations from 25 to 15 HP/s again
- All items and abilities that granted magic resistance, now grant armor instead
- The hero info now shows the tanks DPS instead of the respawn time
- Multikills no longer grant extra gold
- Kicks now always need at least two votes to be successfull
- Kicks are now executed instantly, when enough votes were given
- -income now shows a rough estimation of the next force gold you’ll receive
- Skills that apply forced movement no longer work on invulnerable units
- Leavergold is now given out with your passive income over several minutes
- Bug Fixes
- Fixed Teleport Breakers triggering on disrupted teleports
- Fixed the Camouflage Generator from breaking transparency
- Fixed some cases in which the Black Sun was indestructable
- Fixed Ricochet (Raider) from disabling certain damage detection related triggers (like HitnRun)
- Fixed Orb of Darkness (Darkness Tank) from being affect by several abilities
- Fixed some minor bugs
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